Sunday, June 25, 2017

Steam Summer Sale 2017



That time of year again.  The Steam Summer sale is here!  Now through July 5th grab the goods while you can.

Once again the fanfare is kept to a minimum and the so are the deals.  A sign of the times with free games like Path of Exile, DOTA 2 and Warframe pushing the modern gamer to ask if it's really worth it to drop 3 bills on a game just to watch it collect dust a month later.

Still, if you know what you want and the price hits your sweet spot then why not!  Me?  I picked up Saint's Row: Gat out of Hell for just under $4.  It's the standalone companion game to Saints Row 4 and something I've had my eye on for a couple of years.  It's been cheaper before but it's been awhile since I threw Steam a few bucks and I spend more time in Steam than anything else so might as well give the Devil his due.

More about the sale below...


Friday, June 9, 2017

What do you want? In a video game that is....


There's a few constants in the life of a serious gamer.  One is that gaming is more lifestyle than pastime.  We can remember an epic victory in our favorite game just as vividly as any sports fan remembers the year their team, "took it all!"

It can bring a chill to your spine, a smile to your face and cement itself permanently in your psyche.  Analogies will spring from the experience.  Equivalencies will be made no matter how false... :p

But serious gamers know that it can be years between those moments.  Which makes the decision of WHAT game you chose to play all the more important.

The sad fact of modern video games is that you rarely get a big payoff when you finish a game.  It's about the journey not the destination so you better enjoy the trip or you're just wasting your time.

I've played a lot of games over the years.  Some so familiar that they've entered my own personal vernacular others were discarded after a few hours.  All that experience has afforded me the ability to judge the merits of a title pretty quickly.  

If I'm pissed off in the first hour I'm not going to bother with it.  Game developers set a tone early in a game and rarely divert from it.  If I feel like I'm beating my head against the wall I'm not going to bother.  If you've watched any of my YouTube videos you can tell I've hit that point when I start calling the experience, "stupid."

Not "stupid" as in sour grapes but STUPID as in unnecessary complexity or difficulty to cover up a weak story or bad game mechanic.

In my own gaming it seems I go through "gaming seasons"  Right now I'm back into the season of Path of Exile to the exclusion of most everything else.  Before that it was Project Cars, Star Wars Battlefront ( 2015), GTA 5 and a brief stint with WatchDogs 2.

I keep coming back to Path of Exile after 3 years of off and on playing.  Watchdogs 2?  I haven't touched it in 4 months.  GTA 5 I was addicted to for over a year....haven't played it in 6 months.

So I'm back to Path of Exile.  It's my "Go To" game.  It annoys me, can be horribly unbalanced and sometimes unfair but there's something that keeps bringing me back.  That's a good game.

Which is a good segue into the videos below.  I have a great time with the game and run the gamut of emotions when I play it.  Which to me is the only REAL criteria for calling a video game...Good...






Sunday, April 9, 2017

Real Dudz Fryd Blog & YouTube Channel updates: From Battlefront to StuntFest


Bills gotta be paid....

So if you've noticed that the frequency of my posts here as well as my videos has slowed down lately it's got everything to do with an unavoidable fact of life....

I gotta work a "Real Job"

It's not a very good one either.  It means long days, total exhaustion at the end of them and scarce time to chase down all the latest gaming news.

Still, anything worth doing is worth making the time for.  In that spirit I've kept up the pace of doing at least 1 video a week on the Gaming With The Real Dudz Fryd  YouTube channel.  I can't say the same of the blog as there really hasn't been that much to write about of any interest.

It seems the more mainstream gaming gets the less there is to write about.  What was "revolutionary," "groundbreaking" and "genre defining" a few years ago is just an also ran today.  VR and AR (Virtual and Augmented Reality) are hot topics these days but the games you play on them pretty much take a back seat to the hardware.  Long standing game series like Call of Duty and Battlefield struggle to reinvent themselves while indie developers rush in to fill the void left by mediocre triple-A offerings.
Change can be good but in this case there are so many gaming choices out there that it's hard for anything new to stand out from a crowded landscape of "me-too" offerings.

For me, time constraints force a less promiscuous gaming eye.  So if something captures my attention these days it's got to have more depth and hold my interest longer than your average shooter or RPG grinder.

To that end, my latest adventures have pulled me away from games like Path of Exile and toward titles with more of a focus on immersive gameplay than spreadsheet-centric RPG economies.

Don't get me wrong, I love Path of Exile and I have goals for my characters that live there.  Reality says, however, between now and the Fall of Oriath update with all it's reshuffling of the game into 10 acts, it's not worth getting too wrapped up in until the dust settles.  One of my pet peeves is Grinding Gear's incessant fiddling with the passive skill tree which can render a good build worthless.  I can only imagine what a major update like this will do.

We've seen much less ambitious updates wreak havoc on builds before.

So that leads me to spending a little less time in RPG land and a bit more in other genres.  For me that's led to Star Wars Battlefront, Project Cars and Watch Dogs 2.

Battlefront has become a Saturday night favorite for myself and my gaming buddy Shotglass as we play the PVP and survival modes of the game.  If there's one thing Dice got right in the reboot of this classic Star Wars game it was Co-op.  While the rest of the game (namely Multiplayer) was little more than a tweak of the classic Battlefield series theres more to Battlefront than just soldiers with light sabers and AT-AT walkers lumbering around like tanks.

Project Cars was part of a Humble Bundle gift from Shotglass over Christmas.  A game that started out as a scruffy upstart to challenge the likes of Forza  and Grid, the game has managed to do on it's own what it's competition could not.  Be fun to play.

Project Cars is a racing simulator first and foremost.  The experience lies somewhere between the classic Race Driver: Grid and Need For Speed: Shift.  Meaning it's far more forgiving than most racing games but you've got to pay attention.  Car selection is somewhat limited but you soon find that what the game lacks in selection it makes up for in the details.  Cars accelerate, handle and respond the way you'd expect them to.  Hit a patch of grass on the side of the track and you're going to lose control.  What's nice is the effect is as expected and recoverable instead of an uncontrolled descent into oblivion. Racing simulations aren't arcade racers but far too many of them try to substitute difficulty for reality ultimately achieving only the former.

Shotglass and I enjoy the game so much that it's replaced all the others in our Steam Library.  It's the GO-TO racing game.  Quite an honor from our perspective.


Lately, most Friday night live streams have found me indulging in more solo gaming efforts having replaced Path of Exile and Rainbow 6 with the likes of Watch Dogs 2.  Another gift from Shotglass, I've been intrigued by the premise of the Watch Dogs series since it's troubled predecessor and jumped at the opportunity to dive into the current incarnation.

What I've found can be best described as GTA 5 meets Mr. Robot.  At least that's the way I play it.  You are free to choose otherwise.

The gameplay is familiar even if the control setup is a bit daunting at first.   I still have trouble remembering some of the keyboard commands but with time that will fade just as it did with GTA 5.

Hacking terminals, blowing up steam pipes and sneaking around data centers ( a la' Splinter Cell) is just some of the fun.  It's a thinking game that lets you be as crafty or as brutish as you deem necessary.  There are multiple paths to victory but all of them require "out of the box" thinking to get there.  While I've only got a few hours into it, It's a game I'll stick with.




The future?  I've heard the buzz about the upcoming Flatout 4.  The latest in a series of destruction-racing games that almost found itself obliterated after the disastrous Flatout 3.  A horrible exercise in milking a franchise; the game suffered largely from the departure of developer BugBear entertainment and a rejection of everything that made the series successful.   The end result has been called "The worst racing game EVER"

This latest installment promises to remove some of the stink of it's predecessor but reviews are mixed at best.  Still, with all the (well founded) hatred of Flatout 3. that there is positive press at all means there's hope.  Will I buy it for it's $33 Pre-Order on Steam?  No, but half that during the Steam Summer Sale seems fair.

As for BugBear, the original developer of the Flatout series, They've continued development of "Wreckfest" their indie-developed destruction racer but more to the point they've also announced "StuntFest" which is where Shotglass and 1 will likely spend countless hours just as we did with Flatout and Flatout 2 when it's finally released.

Check it out here:

That's pretty much the lowdown on what's going on in DudzLand these days.  You'll find out more by visiting my YouTube channel ( link is on the sidebar )

As always, if anything interesting happens, I'll let you know....

Monday, March 20, 2017

The Best Games happen with Best Friends.



The best times you'll ever have in your life are with your best friends.  They let you be who you are without judgement and always give the benefit of the doubt.

It may not always sound that way when we get together but what you don't see is the laughter that happens between all those heated exchanges.

The fact that Shotglass and I can have as much fun as you're about to witness in the videos below proves it.



Saturday, February 25, 2017

Battlefield 4: Goodbye Battlelog!


Battlefield 4 didin't have the easiest start in life but as time has worn on things have at least gotten tolerable.

Of course there was always that ONE THING.  

THAT HATED THING....

That thing that has been plaguing Battlefield games since Battlefield 3 was launched and now it looks like that long descent into night may be seeing some dawn.

Battlelog is going bye bye....

This is nothing new for console gamers but for the PC the kludginess of the Battlefield launcher has always been a sore spot.  Frequent server disconnects, poor filtering capabilities and endless hours wasted trying to join friends.  Annoying nag screens taunting you over the latest version of punk buster and server kicks because somebody put a DLC map in rotation that hasn't even come up yet.

There have been attempts to smooth over the rough spots: Loadouts configurable in the launcher instead of wasting time in game, better filtering controls, etc.  But the core issue remained.  

An intermediary between you and the game for no other purpose than to make it easier for EA to perpetuate its DLC disease...

That's about to change with the announcement that Battlefield 4 is joining its spiritual successor Battlefield 1 (and Battlefront) with the dismissal of the hated Battlelog front end.

From an official EA announcement I received today...

The New Battlefield™ User Interface is Making Its Way to Battlefield 4 for PC 

 
  Dear Battlefield 4 player,

An important change is coming to your Battlefield 4 experience for PC. The new Battlefield user interface - already available for Xbox One and PlayStation 4 Battlefield 4 players - will be introduced for PC players in early Spring, 2017. This UI provides a more intuitive and centralized experience for all your Battlefield games. Changes include:

•  Functionality for squad creation before you enter a match.

•  A recommendation engine to suggest relevant maps, modes, and more.

•  A unified user interface allowing you to launch Battlefield 1 from your Battlefield 4 client (if you own both games.)

Note that Battlelog will still be available on battlelog.battlefield.com/bf4 after this new UI is rolled out.

To whit I say, Good Riddance!


Wednesday, February 15, 2017

Path of Exile: 10 Acts and no more grinding...



It's a funny feeling when you finally get what you want.  It's something that usually doesn't happen for me in most video games...

Till now.

Who cares about Valentine's day, the news destined to keep RPG geeks single and sexless has dropped...

Path of Exile is getting another expansion but this time it's different...

It's not just another league, or tweak to a set piece.  It's not about randomizing monster types on the same maps or the introduction of a new set of craftable maps.

I've long said that the one weakness in Path of Exile has always been it's reliance on grinding to advance.  Having to trudge through the same maps 2 even 3 times with the only real change being the level of difficulty and risk to your XP gets old fast.

If you're a real masochist you could try it on Hardcore and up the ante to the POE equivalent of permadeath.  Assuming you've got enough experience and about 1000 hours to kill you could "treat" yourself to the same maps an additional 3 times.

6 times through the same maps.

yay...

Of course the alternative was league play where you compete in a pissing contest to win your place on the leaderboard or custom maps that usually end up being little more than a means for high level players to farm equipment for sale.  Those sales take place in a vibrant marketplace catering to those less adept ( or fortunate ) to find decent equipment in-game.

I'm not a fan of the marketplace mostly because it takes place outside actual gameplay and perpetuates weak drops.  Unfortunately you may eventually find yourself having to partake to advance your character.  Good drops are still rare and even when found are unlikely to take you past the first 1/2 of the game before you succumb to the urge to wheel and deal.

That's not likely to change with this latest news from Grinding Gear but things are about to get a whole lot more interesting...

The February 14th announcement is major.  

Grinding Gear has laid out the framework for another 6 acts (10 total) culminating with a real endgame and set to launch in July 2017 with the 3.0 patch.

With this news came word that gone are the Cruel and Merciless game modes.  A vindication of my long held belief that they were little more than stand-ins for missing content.  

6 more acts to this game is a lot of content.   Enough to keep even veteran players amused for the next year if they did nothing else.

That's going to bring the game to a new level of interest and immersion free of the distraction of endless XP farming just to advance your character.   

Grinding is a crutch for game developers.  An admission that the creative well has run dry.  That leaves the player with a choice to either leave the game when the content runs out or stick around for bragging rights.

There's a danger in that...

Grinding Gear claims they've hit over a million players in 2016 but like Microsoft and Windows installs, you have to wonder how big that number would have been if players didn't hit that grinding wall so fast.

Look, I get the joke.  The developer is called "Grinding" Gear but it's not funny anymore...

In the old days, it was common for video games to offer little more than added difficulty once you'd finished the game the first time.  The limited resources of a console or gaming PC meant that the experience was usually short lived if not a little hollow.  

How many piles of lonely boxes cluttering our childhood closets contained games that never again saw the light of day past a Christmas afternoon?

In 2017 content is king and the only thing getting cluttered up is your SSD.  

Games are not just pastimes, they're immersive experiences and the business models that bring them to you rely on that.  It's why every Triple-A title has DLC and every MMO game must have fresh content to survive.

So Grinding Gear kind of cheated all of that with the whole Cruel and Merciless thing.  Yeah, it was Free to Play but that model relies on somebody actually wanting to throw some cash your way at some point.   Forcing players into punishing and frequently unbalanced modes of endless grinding isn't a sustainable revenue model.   

After awhile, it just plain gets boring.  I don't mind more difficulty but don't make it cost me so much if the payoff for the risk isn't there.  Let me gain as much as I could lose or at least give me some new content to look at.

I've turned my back on POE 3 times in as many years precisely because of this horrible grinding mechanic.  It only served to break the immersion and made it more occupation than game.  Worse it created a toxic "Us and Them" dynamic within the community of the more casual and hardcore players.  

That's a failing. One that is soon to be corrected.

So I for one welcome the dismissal of Cruel and Merciless.  They were a crutch and for a game as well conceived and executed ( most of the time ) a badge of shame that needed to be torn from Grinding Gear's blouse.

It's about the gameplay and that relies on content not shortcuts.

So that's the news.  Path of Exile is going to get better at least from what we see in the announcements.  I've embedded a video below from a YouTuber and Twitch streamer who takes this game WAAAAY more seriously than I ever will.  

I defer to his take on the news.


Monday, February 6, 2017

Patreon: I changed my mind...


OK, call me a hypocrite...

So let's just pull the bandaid off the wound and get it over with...

Last week I opened up a Patreon page.

I know in the past I'd expressed a distaste for how the service has become an incubator for far too many self-important podcasting types.  

Do we really need to provide a platform for the next Ryan Seacrest?  

Psy - Gangnam Style
Would the world be worse off if Psy or Justin Bieber had remained in obscurity?  

For most people the answer is obvious but somehow the cringeworthy still manage to have fans and make a living off being annoying.

We live in a social world with varied tastes.  It's both blessing and curse which has lead me down paths of discovery impossible less than a decade earlier.

If you can't beat 'em....

Over the years I've had well wishers and encouragement but none of it ever seemed to translate into an activity that could support itself.  

Here's the difference between me and the other guys..

I don't for one minute think I'm entitled to anyone's money for the kind of work I put out there.  Nobody is paying me a salary or directing what I do.  

It's not unlike my IT consulting career.  You can't expect compensation just because you hung up a shingle.  Someone other than you has to find value in whatever it is you're offering.  

As such, I'm well aware that the world owes me nothing.

That's the part I don't like about most Patreon creators.  There's this prevailing attitude among them that what they do is important just BECAUSE of the value THEY put on it.

I look at it differently.  If someone wants to support what I do I appreciate that and it validates what I've been working so hard to accomplish.

I have no fantasies that what I may write or produce in a video is anything but an expression of my own creativity and ideas.  

I hope to entertain and inform but none of it is an edict.  I'm not demanding anyone find what I do valuable.  I'm just hoping you enjoy and find my work useful.

I am an authority on nothing but my own experiences.  If that experience is of value to you then I appreciate your support of my voice.

If it isn't, no harm no foul.

Because I grew up in a time where traditional ideas about work were still very much in force it's taken me a while to fully embrace the idea of doing something different.

Even as an independent IT consultant I still operated my business as though it were a regular job.  My schedule may not have been 9 to 5 but my time was never really my own.  I was actually working MORE than I ever did as someone's employee.

Which isn't unlike a lot of folks making a living online these days.  So I was halfway there.  It's just taken me awhile to accept that online is a viable career path.

Considering how bad the job market has become even for skilled people like myself I'd be stupid to ignore the possibility.

But it is hard to make money online and the paltry payouts from blogging, Amazon and YouTube have forced alternatives.  For now that's Patreon.

So I've come into the fold but I don't expect much.  I'm hoping to be surprised but that doesn't mean I don't have to work at it.

If you want to help me out just click the Patreon button up in the corner and know that I profoundly appreciate it.

Thanks and see you soon!

Sunday, January 29, 2017

Why I'm suddenly back into Path of Exile


I have a kind of love/hate relationship with Path of Exile.  I can literally go months without so much as a stray thought about it. 

It's a great game that can be horrible to play.  That stems from the fact that just when you think you've got it all figured out Grinding Gear decides to change something.  Sometimes the changes are good while others are decidedly bad.  

Changes like the DirectX 11 beta that caused frequent crashes and slowed everything to a crawl.  A major issue for me last year was a nagging problem of network synchronization that had a detrimental effect even in single player sessions.

Then there's the kinds of changes that sneak up on you.  Changes that affect the viability of certain skills and equipment that are easily missed until you find yourself on the short end of a boss battle.  

Anyone that's played the game for at least a few weeks knows the feeling when faced with the dreaded "full respec" on your passive skill tree after a patch.

Do you start over or leave things be?  What's the right path? 
Maybe you've got a couple of skill points waiting to be applied.  

That prompt is a line in the sand.  Dismiss it and you can forget about making changes that might make things a little easier in this new world of Patch 2 point whatever.

Lately the changes have been mostly beneficial but it's always a tossup.  As for me, I generally dismiss those prompts for a full respec of my characters.  I've played this game enough with a variety of character types so I'm much more careful about my skill tree than I used to be.  Perhaps if I'd held on to my original character I'd have taken advantage of the complete respec but it's not a feature I'd expect anyone to take regular advantage of with every new patch.  

Besides, what's the point in investing time in a character profile if a patch can render all that time irrelevant?

So much for why I've taken such long breaks from POE.  

So what brought me back?

Changes!

Path of Exile is a dynamic game.  Yes running over the same maps can get a little dull but Grinding Gear keeps it interesting by changing up the map design and even throwing in a few surprise bosses complete with tasty loot drops.

It's a learning curve, one that's only now beginning to dawn on me as I actually start paying attention to the mechanics of the game.  

That's also a complaint.  One I vocalize frequently.  

Everyone eventually hits a wall with their character that forces you to make a decision.  

You can either forget about climbing the XP ladder and just push through the game to reach the end or you can partake in a lively marketplace.  

It's a wondrous place that can satiate any desire to dominate the damned of Wraeclast....for a price.  One that usually involves hours of grinding away on the same maps in search of precious baubles to trade.

Run the numbers and you soon find that the chances of cresting that XP wall to get into the more satisfying aspects of the game like running custom maps and league play won't happen within the game itself. 

Yes, the marketplace isn't the disaster that Diablo 3 was and nobody can Pay to Win but it often seems the game is geared more toward this marketplace than the gameplay.  At least at times.  

I PLAY games, I don't have much interest in the current price of a 6 link bow with 25% chaos resistance buff.  There have been times when it seemed the whole game was geared toward nothing else.   A contention supported by a focus on the many forms of "League" play that made it all the more boring for many more "casual" players that just wanted to keep things interesting.

But right now that's not the case.  At least for me.

My characters are enjoying faster advancement of both XP and skills.  Their adventures much more satisfying than before and my time in the game a welcome refuge instead of the dreary grind it once was.

Does that have more to do with me or the game?  I tend to credit the game but something changed that brought back my interest and that wouldn't have happened if things were the way they were before.

So for now I'm back.  At least until the next patch screws it all up....

Check out my most recent adventures in Path of Exile below.  The level of excitement you'll hear is genuine.






Friday, January 13, 2017

Flash Freebie! Dirt Showdown from the HUMBLE Bundle!


Real drivers DO IT IN THE DIRT!

....and right now they do it for free!

Get in on the deal but only for the next 18 hours or so ( from 4PM MST Friday the 13th)

Here's the link...



GO GET YOURS!

Thanks to Shotglass for the heads up on this!

Updates from the Dudz Fryd YouTube Channel



Been busy since New Years.

The biggest news in gaming has been about hardware.  Vega looks to be a disappointment at least according to AdoreTV on YouTube.  Ryzen, however, looks to be promising.  But we're still in vaporware land with all that stuff.

Funny, I just know I'm going to look like a fool a year from now.  I've looked at older posts and just cringed whenever I made a hardware prediction.  So instead of me regurgitating the hype I'll just show you what I've been up to,.

As the graphic up top suggests, I've been getting back into Path of Exile as well as getting used to my newest acquisition, Star Wars Battlefront.  So that's what we're watching below!

BTW, here's a link to my channel: https://www.youtube.com/user/RealDudzFryd

L8r







Tuesday, January 3, 2017

Worth the Wait : A little patience can get a great game for cheap!



What gamer hasn't been excited at least once by the announcement of a new triple-A  game.   It's tempting, especially if it's another installment in a much loved series like Call of Duty or Battlefield.

The glitzy E3 announcements, polished trailer videos and all those special goodies (gotta have that Fallout 4 backpack right?) just for being one of "the first" to have a new game on launch day are a few of the carefully crafted enticements provided by multi-million dollar marketing departments who only exist to get you to part with as much of your hard earned cash as they can. 

But if we're honest, we know that we've been fooled before and more often than not if it's our own money we're spending there's going to be at least some degree of buyer's remorse.

I'm not one of those people that  you'd call flush with the green stuff so I've adopted some hard and fast rules when it comes to new games based on years of experience.

The reality is that gamers are getting older and with age one would hope comes at least some wisdom. 

If not, well,  you're probably playing with your fingers and toes right about now anyway so I can't help you .  However, if you've got more patience than a 5 year old and understand that nobody really cares if you're in the first 100,000 to play a game on launch day, you could score some great deals.

It's a policy I call, "Worth the Wait."

It's not just a statement, it's a call to action or rather INACTION!

It goes like this:  Instead of paying extra for pre-orders or full price on release day just sit back and watch the madness for awhile.

Besides, I've yet to see a game launch in the past 10 years that didn't have major screw-up's.  That's usually followed up by gigabytes of patch updates not to mention server outages and sluggish rollouts of  driver support from the likes of AMD and Nvida.

The not so well-kept dirty little secret is that a video game is never really "done" and never is that more true than on launch day.  Release schedules have to be met even if the code hasn't been passed through QA.  That means what your Pre-order really bought you was the right to be among the first to be stuck at the launch screens for hours.  Yay!

All things that can make you wonder what it was you were so excited about in the first place.
Don't do that to yourself. 

Wait awhile, there's very real benefit (and value) to patience and you usually end up getting more for less.


For example, Let's take a look at the initial releases of TitanFall, Battlefield 4 and Battlefront.  Yeah, I know all EA titles but their wildly inflated pre-orders, aggressive marketing and ultimate fire sales are the best examples of how you can get the best deal (AKA VALUE) just by waiting a bit.
Let's start with TitanFall. 

In 2014, Respawn Entertainment was looking for a vehicle to thumb their noses at former employers Activision. Under EA's umbrella, they released TitanFall and the rest was as they say, history.  The game's launch was the typical EA Triple-A release with the now standard $60 price tag for the standard version and "collector's editions" going for twice that price not to mention a special Xbox One bundle for $500.

Many people bought it and not long after many were wondering why they paid so much...

In the year after launch, EA would continually push "free weekends" through its Origin client to little effect.  The price finally settled down to around $20 for the "Deluxe" version just this past Christmas.

In effect the less than stellar sales forced EA to resort to the same tactic they tried a year earlier to boost the epic failure that was Medal of Honor: Warfighter.    

Predictably, on launch the game had the now familiar issues with server outages ( particularly on Xbox) glitches and seemingly endless patches.  A year or so out, prices were cut in half and all those gameplay  issues were a distant memory.   It was never the mess that Warfighter was.  It was just a multiplayer version of Call of Duty with Mechs.  The problem was it got old fast without a regular stream of DLC. 

That should have been very much in line with EA's DLC Disease business strategy but content was slow to arrive and launch day content was kind of thin.  That's why it got cheap fast.

But it's not a bad game and the best part is that you didn't really miss anything but a lot of pain by waiting.  Well, unless you've got a YouTube gaming channel dependant on hyping new releases.  You don't see many Titanfall videos but then again who cares.

The last I checked, all that delicious DLC is FREE!

Next case...

Battlefield 4... Heh, my favorite whipping boy.  A game with so much promise yet such horrible execution that EA's mishandling of the launch landed them in court.  Server outages, crashes, Blue Screens, slipping DLC release schedules and a broken game engine that developer DICE could do little more than band-aid. 

That's why Battlefront launched with a completely new game engine shared with Battlefield 1. 

All that aside, however, the game that launched in late 2013 has in 3 years gone from $120 for the "premium" edition ( $50 for the standard edition) to as little as $15 for the Deluxe edition today.  If you happened to own the "Premium" version of the game last year there's no doubt you were  feeling at least a little foolish when  EA decided to make all the  DLC packs free.  You literally could have picked up the base game for $10 at one point and had the same amount of content as if you paid 10x more just a few months earlier.

That's what I call a patience payoff... 

The best part is now that Battlefield 4 has put most of its problems behind it you can get a great deal without suffering those launch day blues.

On to the most recent EA money Grab, Star Wars: Battlefront

Battlefront was little more than a refresh of the original EA game series from the early 2000's with the added marketing tie-in to the release of "Star Wars Episode 7: The Force Awakens"   

It was built on top of EA's newest tweak to the Frostbite 3 game engine (yes THAT Frostbite 3)  A few minutes in Battlefield 1's setup screens and  map style bear it out. 

Battlefront has finally made it to my list of games worth waiting for.  On launch the game was horribly overpriced with standard editions being upwards of $60 and some versions closer to $200.  A year later?  The "Deluxe" edition could be had for as little as $13 from EA during the holiday sale.  The normal price is $39.99 which in itself is a $20 drop off launch. 

The lesson here? There's nothing wrong with waiting.  Even popular games like the 2014 hit Watchdogs originally going for as much as $70 on launch day could be had for as little as $9 during the recent  Steam holiday sale.

Watchdogs had its own issues including server outages and glitches on launch by the way.  Now, you can reap the benefits of everyone else who PAID  FULL PRICE to be BETA TESTERS for the rest  of us.

I feel I owe the rabid fanboys a note of thanks for that one...

Now some may say that if everyone did this the game developers would go out of business.  To that I say, BULLSHIT.

I've been writing about gaming for 6 years now and one thing I know for certain is that the old adage of "a fool and his money are soon parted" has never been more true than with video games.  Rabid fans of a franchise will beg, borrow or steal to be the first to get a new game and pay a premium price to do so.  Luckily for the EA, Ubisoft and Activisions of the world,  there's a lot of them out there and God bless 'em for it.

If they've got the money to waste, I say let them.  I'm more than happy to have someone else pay for me to have a better experience later on.  If you've got a bit more maturity than a 12 year old, you can do the same.


And why wouldn't you?