Borderlands2 released today (September 18,2012) with lines stretching around the block
at GameStop's and Best Buy's across the land.
They were populated by hopeful fans of the anime styled RPG who wanted
to be among the first to play the game.
Sadly, most of those people missed out on all those special
game bonuses only available with the pre-order. Membership has its advantages and those in
the Pre-order club have undoubtedly gained an advantage over the rest of us who
may have questioned the $60 price tag.
Or have they?
Like any marketing program, success depends on perpetrating
a myth. In this case the myth promises
premium content for a premium price. Reality
bears far less luster, however.
If given the opportunity to get a leg up on everyone else by
paying a little early then why not shell out the pre-order premium, right?
This is the first myth that leads us to believe that we're
buying into an exclusive club with perks only available to a select few.
Unfortunately, we soon find the perks do little to enhance
the game instead providing only a small ego boost when we show our
"special item" to our friends.
Remember SergeantJohnson in the Halo 3 ODST Pre-order?
Exclusivity is a
foregone conclusion as well when you realize that millions of other players
took advantage of the same pre-order.
Borderlands 2 is reportedly 2Ksoftware's highest selling pre-order to date by the way.
Another popular myth of the pre-order is the misplaced
belief that first come is first served.
This is why gamers wait in lines at midnight to purchase a copy hoping
to be among the first. As though a
shield of exclusivity guarantees a better experience than those who passed on
the offer. Ask the day one Diablo 3 players
how that worked out.
The last myth is less often seen in these times of $60
pre-orders but is still believed.
This one's all about price.
A few years back when pre-orders
were still relatively new, the primary reason to take advantage was a reduced
price. It's a practice still seen but
rarely offered . When it is the discount
isn't all that attractive.
Borderlands 2, for example was available for $54 until July
30th on Valve's Steam service. Not a
compelling motivator for the price conscious.
Publisher marketing teams have redefined value as full price plus extras
instead of full value for the money.
Think of it as the useless toy in a McDonalds Happy Meal that adds
nothing of value to a bland overpriced
child's meal.
Pre-orders are just one in a collection of marketing tools
in a sales arsenal. Developer's could
care less once the game's complete and publishers only care so far as their revenue
forecasts can take them. To ensure the
golden goose keeps laying, publishers have turned to subscription models and
add-on content known as DLC's.
Considering the long legs and eventual discount pricing of a game franchise, it's
unreasonable to pay a premium just to be the first.
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