Wednesday, September 19, 2012

Mods breathe new life into old games....Really!


In the new revenue stream of triple-A game titles an initial purchase isn't enough.  With prices upward of $60 and publishers announcing release schedules of paid DLC (Downloadable Content) even before the original game is released,  it's easy to think this is the way it's always been.

Of course, it isn't...

Paid DLC is a marketing construct designed to keep the revenue pump forever flowing for a given game franchise.  Look at EA's Battlefield series or Activision's Call of Duty for examples.  Even beyond DLC,  these titles in particular have added a paid subscription model to further enhance their fortunes.
So is the only option to enhance a favorite game to continue paying the publisher for new content?
They'd certainly like you to think so but a little time spent in a Google search will show otherwise.  This is where we enter the world of game mods.


Game mods are just like DLC except they're usually created by fans of the game and usually at no cost to the consumer other than a bit of time.  The motivations range from extending the life of an old favorite to creating a completely new game built on the bones of the original. 

Pick any popular title from the past decade and you're sure to find an active community of modders trying to make it better.  In EA's original Battlefield 1942, for example, a mod called Desert Combat completely re-imagined the game. It took players out of the war torn Europe of WW2 and put them squarely at the center of the Gulf War. 

The mod was so successful that Dice (the development team) was brought onboard to EA games and produced the follow up to 1942 called Battlefield 2.  Dice continues to develop the franchise for EA  which to date has spawned at least half a dozen sequels to the original for EA.

Valve's popular Half Life series has spawned dozens of mods which in some cases evolved into popular games in their own right. 

Unlike many publishers, Valve supports an active modding community through their STEAM communities.  In the most recent case a new initiative called Greenlight has highlighted a community effort to update the 1998 classic, Half Life.  The mod is called Black Mesa and sprung from a developer community known as Black Mesa: Source. 

The video on this page shows an example of their work.  Black Mesa: source updated the now dated look of the original allowing fans of the franchise to experience the game anew. 




Other than the cost (Free) the differences between mods and DLC  are few.  Mods come from fans and independent developers.  DLC comes from the original publisher.

 As such the quality of the work can vary.  A quick check of a game's community forum is always a good idea before diving in. Also be aware that Installation procedures aren't always a slick as a commercial offering, sometimes requiring a few more steps to complete.  Support is generally only available from community forums and the developers themselves.  

In my examples the mods exceeded the original games and afforded hundreds of hours of additional gameplay that otherwise would have relegated them to collecting dust on the shelf.  Considering the escalating prices of new games and DLC, it might be worth your time to see about breathing new life into an old favorite.


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