Article first published as Gaming the Game on Technorati.
The wages of sin may be death but that toll is rarely
exacted on cheaters in multiplayer gaming.
The worst that can happen is the cheater gets banned from the game and
their copy invalidated. The gaming
equivalent of an execution for the sin.
Of course someone so inclined could bring about their own
Lazarus moment by simply buying another copy of the game and getting a new
email address. For the determined this
is a common tactic and it seems the game industry can do (or will do)little to combat the issue.
With popular titles, a game hack or cheat can be available
the first day of release. Sooner if the
game reuses an already popular game engine.
It's gone far beyond the hacker who spends sleepless nights to gain an
advantage, it's a business.
Try this out, do a Google search with your favorite title
and just add the word "cheat".
In between leaked developer console commands and memory modifiers you'll
find ads for services that promise domination of your online competition.
So it was with Johnb32xq
( from here on known as John) from Canada a seemingly normal guy who
succumbed to the temptation to cheat Battlefield 3's multiplayer. He was paying a m monthly fee to Artificial
Aiming ( a game hacking group) to gain access to their cheats. When discovered by his gaming friends and
confronted about it he chose the cheat over them. In signature style he invoked a cheat that instantly
vanquished all of his former compatriots before being banned from the gaming
clan server.
John claims that
there was no nefarious motivation for his actions. He used the cheats simply as an "anger
outlet" to relieve stress from his unfulfilling job as a mobile device
tech.
Look a bit closer
at that last sentence. It's about John's
needs and the fact that other players are affected by his actions seems to be
of no consequence to him. However, the
outrage expressed by victims of cheaters like John has less to do with the game
itself than violating the social aspects of it.
In games like
Battlefield 3 accolades come only after a significant investment of time and
effort. The rewards have less to do with
a better gun than a higher position on the leader board. Earning a higher rank or receiving an award
for a skill brings online prestige. So
it's no surprise that some would chose a shortcut to elevate their status.
Recently EA and
Dice made available add-on content available for Battlefield 3 in the form of Shortcut
Kits. Marketed as a way to
"level the playing field" with more experienced players, the shortcut
kits (which allowed a player to access
all available items in a player's class) was actually more of a legitimized
game hack. These kits were reasonably
priced and subverted illegitimate hacks
that offered many of the same benefits.
A classic case of If you can't
beat 'em join 'em and EA did just that squeezing even more revenue out of the franchise in the
process.
It's a strategy
akin to the position of proponents of
the legalization of marijuana. A tactic
that has been at least partially successful for EA and Dice. Unfortunately cheaters still pose an issue
for the average player in spite of measures to combat it.
While John may
not be a criminal miscreant in real life his actions relegate him to that
position in the gaming world. John has
stated his motives plainly but it's likely there's more to it than just stress
relief.
In the 21st
century it seems that accomplishment has less to do with effort and more about
subverting the competition. This is the
basis of capitalism and even communist nations embrace it's tenets. So in the world of gaming it's no surprise
that opportunities abound to artificially elevate one's status. If that opportunity doesn't exist for you in
the real world it's a simple matter to bring satisfaction in the virtual.
It's not
unreasonable to be suspect of the commitment of game developers to combat
cheating either. After all, most popular
games have a life cycle of 9 months with a handful of DLC content dribbled out
till the next major release. A few high
profile token efforts quiet the masses long enough to rev up the hype machine
for the next big game. After all, in
the end it is just a game, a commodity product to be consumed and ultimately
discarded.
Think about it,
when's the last time you heard about anti-cheating measures for Battlefield Bad
Company 2?
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