There wasn't too much this week that was interesting, at
least to me that is, in the gaming world.
We're still a couple of weeks out from the official release of the next
DLC for Battlefield 3, Close Quarters but if you're a premium member you can
already play on the new maps.
From the BF3 battlelog webpage it appears that there are now
4 new maps available: Ziba Tower,
Operation 925, Donya Fortress and Scrapmetal .
Since close quarters is more of a Deathmatch, run and gun
affair it's likely I won't be picking it up so check elsewhere for more
details.
It was obvious that last week's huge patch was largely due
to this expansion as well as some interface tweaks to the Battlelog web page.
Speaking of Battlelog, I still don't see why I need to go to
a webpage to play a retail game. At
least in Need For Speed, the autolog ( NFS' battlelog equivalent) is rolled
into the game. Oh, and by the way you
can't use Internet Explorer 8 with BF3 anymore.
The last patch removed support for it. Not that many people are still using it for
BF3 as this game won't install on a Windows XP system. XP is the only recent OS that can't upgrade
to IE9 or above. I suppose if you were
attached to Vista and resisted IE9 it's a problem.
That's beside the point, however.
Perhaps it's a symptom of cross contamination between
console and PC gaming that every game has suddenly developed overly complex
user interfaces, confusing controls and a need to be constantly connected to
the Internet even for solo play.
So begins the era of "immersion" which went far beyond
just better visuals, now we could control every aspect of our pixilated alter-ego. We can look over our shoulders, map a key to
a specific weapon, program custom taunts for other players.
It all sounds good
till you see the hopeless quandary it created for the developers. Take a look at any modern FPS or driving
simulation and you have a dizzying array of options which have little or nothing to do with
playing the actual game. I know this
because I ignore most of them and do just fine thank you. Couple that with a kludgy UI designed to
allow more advertising space for the publisher and the excitement soon wanes.
Multiplayer gaming is over a decade old now and I've played
some great titles from all the major developers over the years. About 5 years ago the option for Lan gameplay
started disappearing from games instead forcing players to log onto an Internet
server just to start the game. This was
likely a reaction to all the piracy that was going on and the publishers
figured if you could log into their authentication servers you weren't a
pirate.
Thus starts the bald-faced admission that game publishers
just like their Motion Picture industry cousins think their customers are all
thieves. The worst offenders kept the
horribly buggy securom anti-piracy
software AND forced you to logon to an
Internet server just to play the game. I
didn't play those titles too long as one thing or the other was always getting
in the way.
S o here we are in 2012, and the state of gaming is this..
The publishers still think we're thieves, Game controls are either hopelessly over
complicated or inadequate and we're forced to be online even if we're not
playing online.
It almost makes me want to go back to Galaga...
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