NOTE: This is expanded from my Steam Review...
I'l be
honest here...I initially liked this Portal 2 mod a lot but somewhere after chapter 2 it went
off the rails..
I usually
don't spend much time with fan mods generally because they're either not well
thought out or buggy. From the first few
hours I honestly thought this one was different.
Is it as
engrossing a story as the original game? Almost. But then we all know it so well that
we really can't expect too many surprises from a bridge narrative. Think of Portal Stories:Mel the same way you
think of Star Wars: The clone wars.
Yeah, a lot is familiar but there's also a lot of questions that get
answered. Admit it, when you were
running around Portal 2 and found the old test facilities weren't you just a
little bit curious? This game fills in
the blanks that could only be touched on in Portal 2.
Unfortunately, once you get to the actual tests it's all downhill...
I'll spare you the spoilers save for the timeline. You're in between Portal and Portal 2 trying to get out and there's no GlaDos.
Look, Portal games have always been like trying to build a functional Rube Goldberg device. Always has been. If you don't know what a Rube Goldberg device is Google it, trust me it's worth it...
Look, Portal games have always been like trying to build a functional Rube Goldberg device. Always has been. If you don't know what a Rube Goldberg device is Google it, trust me it's worth it...
Are the
puzzles difficult? Yes and no which is absolutely wonderful, at least at
first. I spent almost an hour just
trying to get out of the first chapter.
Know what, that's OK because it was exactly the same for me in Portal 2. It will take you just to the brink of
exasperation and suddenly you see the solution.
At least
that was how it started out....
The
visuals are good and worthy of a few screenshots. The voice acting is OK. However, I prefer the REAL voice of Cave
Johnson (J. K. Simmons )
The lack
of GlaDos starts to become evident when what is apparently her predecessor (Aegis) tries to actively engage in killing you. Ultimately he's just another ominous male robotic voice like something out of a bad
sci-fi movie.
The
problem with this game is that it got too ambitious like most Portal Mods
do. They were right on track up to about
the middle of chapter 2 then things started to get stupid.
By stupid I mean presenting puzzles with solutions that weren't even remotely evident from your surroundings. For me, It seemed the game suddenly
switched from brain teaser to masochism.
It was less about portals and more about hopping over desks so as not
to get electrocuted, burned, drowned, etc. Too much time spent
on things that had little to do with Portal games.
If I want to spend my time playing a game that's all about leaping over chasms and crawling through vents I'll go play Half Life 2.
After awhile it got annoying.
The main
difference between playing this and a REAL Portal game is the thought that went
into the maps. In the entirety of my
time with Portal and Portal 2 I can count on one hand the number of times I had
to go look for a walk-though video. This
game drove me first to YouTube for each level and finally cheats just to get out of an area (sv_cheats
1 & noclip work wonders)
My mind
doesn't like to work on needlessly complex puzzles. Hey, it's a game not String Theory! It's supposed to be fun!
Ok, so I'm no MENSA candidate, it's a just a game folks...
One that crossed the line from challenging
to outright abusive.
Portal was never easy but
you always had everything you needed right in front of you even if it wasn't immediately obvious.
None of this going
back and forth into rooms 3 times to open a door monotony only to have to do it all over
again to open another. Or making me jump to the perfect spot which is a 1x1 square in a game engine with just slightly more sophistication than Quake!
That's a mark of
bad level design. If I have to keep
going back to the same place just to finish a level or keep dying because of things that have nothing to do with portals something's gone wrong. It tells me there wasn't enough
imagination expended to create a completely fleshed out level.
I call
those "Boomerang" maps and
unfortunately, this mod is full of them.
I got the impression that the first and last half of the game were
designed by different teams. Almost as
if the game itself developed multiple personality disorder mid way through its
development.
I'm also thinking the devs were getting a little too caught up in being clever with the map design. Which is typical for Portal mods and a big reason I don't play them much. The charm of Portal games has a lot to do with a good story and ambience that weaves its way through the gameplay. It spurs you on and is often an important ingredient to solving maps.
Portal Stories: Mel started out that way and I did find the story amusing but by Chapter 3 I could tell that this game was just another gussied up mod.
Portal Stories: Mel started out that way and I did find the story amusing but by Chapter 3 I could tell that this game was just another gussied up mod.
Meaning I
can only recommend the first 2 chapters of this
game and maybe half of the third one.
I appreciate the effort to try to mimic the feel of the original but in the end it's just another game mod for those more interested in the mechanics of Portal than the more esoteric aspects of the game that made it so popular.
Portal Stories:Mel is a free (4.4GB) download for registered owners of Portal 2 on STEAM and does not require Portal 2 to be installed to play.
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