Monday, December 29, 2014
Info Tech as I see it: Cheap (as in free) desktop video capture
Info Tech as I see it: Cheap (as in free) desktop video capture: If you're anything like me you've found the need to capture your desktop activities more than once and the options out there tend...
Thursday, December 18, 2014
The 2014 Steam Holiday Sale has started
It's finally here! The Steam Holiday Sale!
Your chance to get deep discounts on Euro Truck Simulator 2 and Goat Simulator!
But in all seriousness if there's anything you want and it's got some age or an indie developer behind it chances are there's a deal to be had.
Current 2 day sales are available for titles like: Metal Gear Solid 5 (33% off), Sniper Elite 3 (50% off) and ARMA 3 (35% off)
And yes the trading cards and community voting are back too so here's your chance to get brand new kitsch!
The deals aren't all that hot either but like most Steam sales you need to keep a vigil as flash sales can hit at any time.
The sale is on till January 2nd, 2015
Monday, December 15, 2014
Origin and Steam: When a giveaway isn't
Beggars can't be choosers and free is generally worth every
penny you paid...
So when a company like EA or Valve is giving away something
you really don't have any room to complain if what's being offered doesn't meet
your expectations.
Still, if the "gift" amounts to a glorified door
prize the end result is burnt offerings.
If we're talking about games it's
either going to be old, unpopular or just more trouble than it's worth. If the "gift" is the promise of
trading something of value for even more value and it doesn't come to pass then it may be something else entirely.
Case in point: The Steam Holiday Auction.
It's the Holiday season and anyone who's got anything to
sell has an angle from Ebay to the local pet store. Valve's (Steam) angle is a so-called
auction. The premise is simple, use what
you already have to bid on games you want.
For the purposes of the "auction" your currency is
a "gem" or rather many gems.
Steam users can bid on games using gems crafted from the promotional
leftovers Valve gives away such as Trading Cards and other Steam specific
kitsch. Once a gem is crafted from these items it's
irreversible.
Sounds like a good deal right? After all you're only bidding with the digital
equivalent of a bumper sticker.
Except that that the Holiday auction looks more like a
glitzy bait and switch racket under the harshness of daylight. You see, the items you "sacrifice"
to craft gems for the auction actually have real value in the Steam "Marketplace." Just as its name implies the
"Marketplace" is a service that allows users to buy and sell game
related trading cards and the like for real money. Proceeds end up in the user's Steam wallet
and can be used to purchase games.
Here's the bait and switch...
Once you craft a gem from the kitsch in your inventory it
can't be undone. Meaning you lose the
ability to sell your items on the marketplace.
"Big deal," you say? Well,
here's the thing, the number of gems you get from your inventory items is
paltry and almost worthless compared to what you potentially could have made in
the marketplace.
A quick glance at the current auctions show bids in the tens
of thousands but it's unlikely you'll have anything near that even with a
healthy inventory of Steam trading cards in your account.
Worse, the titles up for "auction" largely consist
of unpopular "indie" titles or old games that are already deeply
discounted elsewhere.
Instead of an opportunity to reward the Steam community,
Valve has figured out a way to snooker them into trading a tiny bit of
something for a whole lot of nothing. Of
course all of this happens within the confines and context of Valve's sandbox
meaning they get to decide what's fair and just.
So much for giving back to the community.
With somewhat less suspicious motives, EA's Origin has been
offering up freebies all year. Starting
shortly after the Battlefield 4 launch debacle, EA's "On the House"
promotion has been treating users of its service to free digital copies of
selected game titles.
Beginning with the
hit game "Dead Space," and including Battlefield 3 and Plants Vs.
Zombies, the offerings that have come along every few months were a bit dated
but quality titles at least until now.
I say until now because it seems EA has decided to start
reaching back into the last century for its latest "freebies. "
In other words they've gone cheap...
Remember Crusader: No Remorse? Me either.
How about SimCity 2000? They may
have been groundbreaking back in the 90's when they were released but now
they're little more than relics and novelties.
Literally more trouble than they're worth and a reminder of how the good
old days really weren't that good.
But that's what free buys you at EA these days. Of course there's not much room to complain
considering the price you paid.
But again, just like the Steam Holiday auction, it's burnt
offerings with no other purpose than to legitimize a marketing campaign.
It's an insidious ploy.
Slap "Free" on anything and you take away the power to
question what's being offered. Dissent
is easily countered with charges of ingratitude even if the motives are less
than pure. In the case of EA, "On the
House" was likely little more than part of an overall marketing campaign of
damage control after BF4's disastrous launch.
In the case of Valve,
it's likely less about magnanimity than it is about moving stale products at
the expense of their customers. The
equation goes something like this:
Create a sales gimmick, say an "auction" that
relies on a sandboxed currency (gems) only available through the purchase of
your products. Those products have
attributes you can convert into auction currency but when you do so you find
out that the items up for bid are out of reach because of the paltry exchange
rate. Soon you find slow moving titles
selling like hotcakes as "bidders" clamor to get more currency by
buying up cheap games thinking they'll come out ahead.
The worst part is that when you look at the games up for
"auction" you find that most of them are stale titles whose
"gem" value exceeds what you'd normally be able to buy the game for. Since most of the auction items are
"donated" by developers it's nothing but pure profit for Valve.
The only part missing in a scheme like this is a charitable
tie in. If they donated 10% of sales to
a charity the whole thing would be considered beyond reproach.
Call me cynical but I'm starting to get a bad taste in my mouth
for the word "free."
Tuesday, December 9, 2014
Warface: All of the "Free" co-op money can buy!
I like the concept of free.
Free means without cost, without restriction, without encumbrances.
We're all familiar with the phrases, "Free will" or "Free
beer." If we get all philosophical
about it there's much more serious sounding uses of the word like "Free
speech" and "A Free Society."
All of them, without exception, mean the same thing. Specifically that nothing should get in the
way of whatever is supposed to be "free."
Unfortunately, when someone came up with a game model dubbed
"Free to play" we were forced to reexamine our understanding of the
word "Free."
Case in point: Warface
Warface is a
recent entry into the "Free to play" arena and unlike much of its RPG
stable mates, is the first FPS of any quality to be offered up free of charge.
At least that's the promise...
The first time you load the game you'll see a typical FPS
shooter with graphics that while not cutting edge are at least on par with
those of Battlefield 3 without the
eye candy turned on. You'll also find an
ample if not somewhat busy user interface complete with a "safe
house" for you to learn the mechanics of the game without having to dodge
an opposing team's ammunition. There's
even training missions that allow you to earn in-game bux (not real $$) to fix weapons, etc.
Yes, you heard that right, you can "break" a weapon.
Nice features, in fact a few that current triple-A titles
would do well to emulate. Well, maybe
not the broken weapons thing but I digress...
Even Battlefield 4 still has a clunky "test range"
map that is all but hidden in the game options.
In Warface, the "Safe
House" is right up front.
The play is almost textbook Call of Duty-esque "sandboxing" with 3 primary play
modes: Co-op, Versus and Survival.
Co-op and Versus offer some variety in map selection with Versus
offering the additional contexts of traditional Deathmatch, Objective and
Capture the Flag "-esque" modes found in other FPS games. One thing that does stand out about Warface, however, is its focus on
cooperative gameplay regardless of the play mode chosen. Only in Deathmatch do you ever really suffer
the typical Call of Duty multiplayer
"run and gun" affair. Meaning you're always with a buddy and you don't
always have to play a pure multiplayer game.
That's a perspective I can appreciate as the term
"cooperative" gameplay is often just a misnomer for "online multiplayer."
Look at it this way. Playing a multiplayer game with friends is
often like trying to pick up somebody at the airport when you don't know what
flight they're on or when they'll show up.
Cooperative gameplay, on the other hand, is like taking a road trip with
a friend.
Not that Warface
is a perfect iteration of the concept.
Far from it. Finding your
"friend" involves adding them to a "chat" list and then
hoping you can join their game before all the available slots fill up.
Of course you can start your own co-op
session but unless you've got at least 4 in your party nothing's going to
happen unless somebody just happens along.
Meaning we have a bit of multiplayer creep if not a bit of Call of Duty's awful "player
matching" going on.
Before I forget, there's another game mode, "Survival"
but it's really just waves of baddies and to play it you have to achieve a
certain rank or XP to unlock it. Something
I'm not likely to do and I'll tell you why in a minute.
So far Warface sounds
pretty good right? I mean who wouldn't
want a Call of Duty clone focused on
co-op and built on the Crytek (Crysis)
engine for free?
Ah, but there's that word again, "Free."
Every time I launch the game and suffer through what seems
like a agonizingly lazy progress bar I'm instantly assaulted with prompts to
visit the "store" or partake in the "deal" of the day. It happens at the end of gaming sessions too
and there's an ever present "nag" at the bottom center of all the
lobby screens encouraging you to buy, buy buy!
There's an old marketing phrase that military types like to quote
from. You know the one. It's usually preceded with stirring music, jets
streaking overhead all while a bunch of guys in camouflage stand there
saluting. It goes, "Freedom isn't
free" and neither is Warface.
It seems you're forever assaulted with prompts to buy
upgrades, skins and outfits. In my time
with the game I've been offered special weapons, explosives and experience
boosters that would clearly give me an advantage. However, I've noticed that you don't seem to
really "buy" much of anything.
You "rent" it.
For example, I've been offered special smoke grenades and
sniper rifles on a "trial" basis for a limited amount of time after
which the item is removed from you inventory.
Thing is, even if you do buy an upgrade, you're still just
renting the equipment for 30, 60 or even 90 days after which you have to buy it
all over again.
All you've gained is an
extension on your "lease."
I suppose that's one way to guarantee a revenue stream for a
game that's otherwise "Free."
While I understand that Crytek has to make money on Warface somehow their chosen model is
nothing short of the epitome of greed.
Too many so-called "Free to play" games are really "Pay
to Win" and Warface enthusiastically
embraces the practice.
That's no surprise especially with the obvious development
that's gone into the game. What makes Warface especially egregious, however,
is forcing players to continually buy the same weapons just to continue
playing.
So you save your pennies, buy your upgrades only to have
them taken away if you don't ante up again.
Sure, you don't HAVE to buy anything. You can get a few games in and still be a
freeloader if you want but much like the "Premium" subscriptions so
common these days, you'll soon find yourself outmatched and locked out of
"special" events.
So in the world of "Freemium" we have a new worst
offender, Warface. A game whose promise is trumped by its
publisher's greed.
Free in the context of Warface
is analogous to being a freed slave in the post-Antebellum South. You may have been free but you didn't have
many opportunities.
That analogy came too easy for a post about a video
game. To me that indicates how wrong the
Warface model is.
It's a shame too as I'd have gladly paid $20 for a good
co-op FPS that wasn't always trying to pick my pocket. I've always said that Call of Duty's greatest strength was its single player storyline
and the cooperative game modes that grew out of them.
Alas, even Call of
Duty doesn't know how to do Co-op anymore.
I was hoping Warface could
have filled the void but it seems the only void it's aimed at is the one
created by its revenue model.
I've created the video below to give you a taste.
Monday, December 8, 2014
Shadow of Mordor, Warface & Battlefield 4
I've got some great new videos posted that I did with my gaming buddy Shotglass. 2 are from the new game Shadow of Mordor 1, from the freemium FPS from Crytek, Warface and 2 from Battlefield 4.
Saturday, November 8, 2014
Windows 10 - A death knell for Games for Windows Live?
So far I've found a lot to like about Windows 10. It's pretty much Windows 7 on steroids with the coolest Start Menu ever.
I've had no issue with game clients like Valve's Steam or EA's Origin and older games like Grid, Battlefield 3 and others seem to run without issue. At least until today.
I've had issues with Games for Windows Live (GFWL) before and while they're always a pain in the neck to deal with, this one could signal its death knell.
The game I was trying to install (emphasis on :"trying") was Bulletstorm. I picked it up for $5 on a Steam sale but interestingly enough the game wouldn't install correctly in the Steam environment on a Windows 7 machine due to conflicts between GWFL and Steam. Probably why it was so cheap...
Origin, however, has a slightly looser grip on game executables and as such GWFL can complete its 2 step install process.
Games for Windows Live usually gets bundled in the game install and other than a few clicks the process is largely automated.
Generally, GWFL comes in at the tail end of the install and after a few seconds the game launches.
At this point you enter the second phase of installation where the Games for Windows Live client will check to see if it needs an update and in some cases authenticate the game's product key if applicable.
If no update is needed you're done. Just save your GWFL credentials and play on. If, however, the GWFL client needs an update it will start in the game then either exit out to complete or prompt you to exit the game. This is the part that fails on Steam no matter what OS you're running on.
It's the second part I never got to. Instead I ended up with an error that stopped the game dead in its tracks. Clean installs, updates and compatibility settings had no effect. It appears that at least for now Games For Windows Live is a No Go for Windows 10. A check of the GFWL support site found nothing about Windows 10 either.
I grabbed a video of my experiences below. Watch as I take you through my discovery....
Friday, November 7, 2014
Freemium - The South Park explanation
Finally!
Somebody has found a creative way to explain exactly what "Freemium" is! It started with games like World of Warcraft and Bejeweled that lured you into a premium experience for free.
But as well all know, it wasn't and most of the time we abandon the game when we find out the only route to victory is to open our wallets. If we're wise...
Apparently the guys at South Park figured it out too...
Check it out!
Monday, November 3, 2014
Tribal Wars 2
Tribal Wars 2 is much like Lord Of Ultima in that you have to build up your resources, armies and alliances to advance in the game. I've found that I'm investing about the same amount of time in it on a daily basis as I was in Lord Of Ultima.
Make no mistake, however. While in Lord Of Ultima you could be a pacifist and still reign over a huge empire, it's just not so in Tribal Wars 2.
You fight to survive and resources are more often taken at the end of a blade than plowshare. Defense is your first concern as the "protection" afforded new players wears off quickly leaving you open to attack.
If you happen to be on a more established server, chances are you'll become a farm for a bigger tribe. So find some strength in numbers or move on to a less hostile world.
The game is still in beta so bugs and crashes do happen. For instance, my game will inevitably crash if I enable the background music while playing in the Chrome browser.
Slow servers and periodic maintenance intervals can interrupt your gameplay as well but thankfully that's an increasingly rare occurrence as the game moves closer to final release.
In fact many of the issues I've experienced will likely be gone in the final version. I've been playing Tribal Wars 2 for roughly 2 months now and built a respectable empire. On the down side, a friend of mine who started playing the same time as I did hasn't had the same opportunity.
The world he was started on contained advanced players who instantly attacked him. Worse, you can't choose your world so it's likely your friends will be of no use to you as game worlds are completely separate entities denying any contact even via the in-game mail system.
Of course such disappointments could be attributed to the BETA nature of the game as developers likely try to keep the server load balanced. There's also no word on whether current BETA players will have to start over once the game goes live.
While the gameplay is much like any other MMORPG, there are still aspects of the pay to play freemium model that I intensely dislike. Case in point, you have the ability to purchase troops which while pricey still allow a well heeled player to take an unfair shortcut.
On the other side of the equation a new player set upon by a bullying tribe could literally find themselves paying just to survive by purchasing upgrades and troops to fend them off.
Stat and resource boosters are fine but the prospect of purchasing entire armies invalidates all the time and effort that regular players have invested in the game.
Before it goes live that balance will have to be worked out or it runs the risk of being just another pay to win title like so many other doomed browser games that have gone before it.
Look to the mess created by the failed marketplace in Diablo 3 as an analog. Its abuse so severely unbalanced the game that it threatened the fledgling title's survival.
So far I haven't personally bought anything that gave an unfair advantage or that I couldn't earn over time. There is opportunity to earn in-game currency, however, by participating in sponsored activities such as surveys, marketing campaigns and the like to earn the in-game coins necessary to purchase upgrades.
The price? a lot of spam email and 10 minutes of questions about feminine hygiene products...
I've also been fortunate to build up my little empire enough to fend off the attacks of all but the largest enemy tribes but I have yet to test that belief.
I'll say this of the game. I've tried others and this is the only one that's held my interest so far. Unfortunately for my friend, his experience has been less enjoyable finally giving up on it last week.
If the game resets on launch perhaps my friend and I can have a better experience on the same world.
I've done a video overview of the game that should give you the basics of gameplay and even a few tactical hints.
Enjoy!
Saturday, November 1, 2014
Crusader: No Remorse - The latest giveaway from Origin
While the value of these giveaways is debatable it's hard to argue with the a price of FREE. After all, if you don't like it all you're out is a few minutes of time to download a dud. On the positive side, even a bad game gives you street cred in those heated BS sessions with your gaming buddies.
"You don't know! You weren't there man!"
Which brings me to EA's latest giveaway that showed up on October 31'st. While others may have had this info early I can tell you with certainty that the promotion didn't show up in my personal Origin client till Halloween.
That said, what's the value of this latest FREE offering from EA?
I'll be brief....
It's worth exactly what you paid for it, that being nothing.
Crusader: No Remorse is a third person shooter produced by Origin Systems in 1995. It harkens back to the days when the box art was more exciting than the game.
Considering the game is almost 20 years old it holds up well (not really) especially with Origin conveniently providing a runtime environment courtesy of DOSBOX. By the way, if you dig deep enough you can find the DOSBOX.conf file in the game's configuration files and modify it if you feel the need.
I had the need...
Here's a pro tip when capturing DOSBOX game videos with FRAPS. I ran into this while producing the footage you'll find below. Set your FRAPS capture to 75 Frames per second and in your DOSBOX.conf file make sure the "output=" parameter is changed from "=surface" to "=openGL"
Otherwise you won't get anything but a video of your idle Windows desktop.
Remember, this game has to run in a virtual DOS environment and DirectX was still half a decade away from being useful when it was produced. Meaning FRAPS is completely lost without DirectX to hook into.
These were the "good old days" of EMM386 and figuring out what order to load your hardware drivers in your config.sys file. (Google it if you don't know what those are)
DOSX and OPENGL were the standard, de facto or otherwise, in high graphical gaming content. Plug and play anything was still something you did with a power cord.
That said, this game is laughable and hardly worth the effort to suffer such indignity. Still, for a few it may be intriguing enough to suffer through the awful controls, vague hit registers and ancient graphics for a bit of nostalgia.
If you're younger than 30 you may want to try out the free download just to see what all of us "old guys" keep going on about.
The "Good Old Days" weren't that good and after spending a few minutes with Crusader you'll realize just how fortunate you are to have missed the "golden age."
Thursday, October 30, 2014
Halloween treats - Team Fortress 2 and Killing Floor
It's that time of year again and two of the best examples of holiday spirit have released their Halloween specials.
The first is Team Fortress 2 which finally released their Halloween update. It's called Doomsday and features a wacky romp through Merasmus' twisted amusement park. As with all recent "Scream Fortress" releases (this is the sixth) the endgame of each round features an exclusive minigame. This year it's bumper cars and that's all I'll tell you...
Next up is a cult horror shooter classic, Killing Floor. If you're into dispatching waves of zombies this is your game. Every year around Halloween (as well as Christmas and the Steam Summer Sale) Tripwire releases a new themed map and activates special zombie characters. This year's map is called KF-clandestine which places you in a nightclub but don't expect to do much dancing...
Try them out! Team Fortress 2 is Free and Killing Floor is cheap.
Thursday, October 23, 2014
Team Fortress 2 - Days of Halloweens past
Special Halloween giveaways and loot drops are also active during this "Pre" Halloween event.
Check out the video for what you can expect and have fun!
Updates to the Real Dudz Fryd
Hey!
I know some of you probably noticed that the video links in the posts were broken. That was due to my shutting down my YouTube channel after my brush with #microstopped.
If you're interested the story can be found here.
Well, I've just spent the last 4 days rebuilding and reorganizing my content and you'll be happy to know that the new YouTube channel will contain only gaming related content. I've made 3 new channels for all the rest.
The link is updated in the sidebar but here it is again.
https://www.youtube.com/user/RealDudzFryd
Check out the video playlist below to see what you've been missing if all of this is new information to you.
I know some of you probably noticed that the video links in the posts were broken. That was due to my shutting down my YouTube channel after my brush with #microstopped.
If you're interested the story can be found here.
Well, I've just spent the last 4 days rebuilding and reorganizing my content and you'll be happy to know that the new YouTube channel will contain only gaming related content. I've made 3 new channels for all the rest.
The link is updated in the sidebar but here it is again.
https://www.youtube.com/user/RealDudzFryd
Check out the video playlist below to see what you've been missing if all of this is new information to you.
Thursday, October 9, 2014
Borderlands Pre-Sequel freebies!
The gaming scene hasn't been all that exciting as of late
unless you were anxiously awaiting Destiny. Which I wasn't. I'm not into games with that bad of an
identity crisis.
However, we're getting very close to the launch of the
latest entry in the Borderlands
Universe. That being Borderlands: The Pre-sequel. As I've
said in the past I
don't consider this game anything more than a training exercise for some new
game physics that will eventually show up in the next "real"
installment of Borderlands. Still, it's
undeniable that it is nonetheless a new Borderlands game and as such worthy of
attention but perhaps not its $59.99 price tag.
So today I received an email from Gearbox offering a not so
subtle reminder that we're drawing ever closer to launch day (October 14th) and
to sweeten the deal for fans of the franchise like me, they've offered up some
new Shift codes for both Borderlands 2 and Borderlands: The Pre Sequel. Note that the codes for Pre-Sequel only work for 7 days after launch..
From the email:
Thanks so much for
playing Borderlands 2! In honor of the upcoming release of Borderlands:
The Pre-Sequel, we’d like you to have these Golden Keys to unlock some new loot
in Borderlands 2.
Borderlands 2 SHiFT Codes:
Xbox 360: K35TJ-6395F-TXFBX-56TJB-ZZ33S
PlayStation 3: K35TJ-6399B-XZBCT-93WJB-ZZ35K
PC/Mac: CJKT3-WRK9S-6TJ33-JJJJJ-5XJZZ
Xbox 360: K35TJ-6395F-TXFBX-56TJB-ZZ33S
PlayStation 3: K35TJ-6399B-XZBCT-93WJB-ZZ35K
PC/Mac: CJKT3-WRK9S-6TJ33-JJJJJ-5XJZZ
In addition, here’s a
second set of SHiFT Codes that you’ll be able to redeem in Borderlands: The
Pre-Sequel when it’s released for Xbox 360, PlayStation 3, and PC/Mac/Linux in
North America on October 14 and worldwide on October 17.
Borderlands: The
Pre-Sequel SHiFT codes:
Xbox 360: KKK3J-T66J3-FZH3X-KFJJ3-JSF6R
PlayStation 3: KKK3J-T66R6-HTF5T-SBKJ3-JSFRJ
PC/Mac/Linux: KKK3J-T66R5-BXC3T-JBJJ3-JSF9T
Xbox 360: KKK3J-T66J3-FZH3X-KFJJ3-JSF6R
PlayStation 3: KKK3J-T66R6-HTF5T-SBKJ3-JSFRJ
PC/Mac/Linux: KKK3J-T66R5-BXC3T-JBJJ3-JSF9T
These Borderlands: The
Pre-Sequel SHiFT Codes will only work for the first 7 days after the game is
released, so act fast!
So go out
and get yours. Me I'll wait for a Steam
sale...
Tuesday, September 16, 2014
Something less than a Mass Effect
There's no accounting for taste or so they say...
Which is why it should come as no surprise that popular
culture frequently veers off into left field when it takes up a cause elevating
the inconsequential to the lead on the nightly news.
Outrage over the ridiculous can take on the gravity of SOPA
if you mess with somebody's hero, virtual or otherwise.
So it was with Mass
Effect 3. A sci-fi themed RPG
morality play with elements of an FPS thrown in for good measure. Two years ago
it was a triple-A title from a franchise rivaled only by Call of Duty and Battlefield in
the gaming community.
But a month after its release it became the center of a firestorm
of controversy.
Why? Because fans
didn't like the ending. Bioware, the developer, had made it
abundantly clear that the storyline was coming to close with Mass Effect 3. Meaning that while decisions made during the
game ultimately affected the outcome, that outcome would always lead to the
same conclusion.
But it seems that wasn't enough for fans. Too many loose ends, the hero dying and huge
plot holes you could drive a truck through were too much for them. (sorry if there's any spoilers there)
So why do I bring a tired subject up now, 2 years
later? Well, mostly because Origin had a sale on Mass Effect 3 and I picked it up for $5
a few weeks ago. To me, that was a fair
price and if I was disappointed at least I had the benefit of personal
experience from which to lob my criticisms.
It took me a total of 37 hours over 2 weeks to complete the
single player game. I found it to be
slightly less engaging than Bioware's
other blockbuster, Bioshock, with
characters and gameplay that seemed more mechanical than other Bioware titles I've played. It was more something to get through than to
get excited about.
But that was ok. It
was a game not a life changing event. I
found myself contemplating my actions a bit more carefully after seeing the
effects of an ill considered decision but in the end it wasn't really of any
consequence. You were still going to
fight the "real" bad guys and unless you managed to slight every
conceivable race that could help you, the game was going to end the same.
If I really cared about the story I suppose I'd be
upset. For example at the end of the
game there were races of aliens that were supposedly joining in the effort that
were notably absent when the time came. There
was also scant explanation as to how a safe haven for 35 of my 37 hours had
suddenly turned into a chamber of horrors.
To be honest, I found Bioshock
a better franchise with a more compelling story even when it veered off into
the insane. A lot of the same elements
were there including the grinding boss battles but the story never failed to
support the game. Mass Effect 3 was the
direct opposite with a disjointed story and irrelevant character interactions
frequently getting in the way of the game.
From the perspective of the game and not the narrative,
however, it was still textbook Bioware. You were led down a tightly controlled path
that led you to visually stunning but minimally interactive environments. Then there were technical issues such as the
mannequin-like interactions between you and other NPC's and frequent map
glitches that could get you trapped in scenery.
That could be said for any modern title, however.
I'm not going to get bogged down in specifics though. Mostly because it's just a game (at this
point a $5 game) and as such it lived up to its potential. That being an entertainment medium and not a
personal relationship...
Look, games are just products and as such their only real
function is to entertain. Mass Effect 3 did that better than other
games that weren't trading on their narrative like Battlefield 4. Technically, nothing about the story would
keep your character from advancing on his skill tree or blowing away the waves
of bad guys.
It would just waste your time dealing with things that didn't save the galaxy.
It would just waste your time dealing with things that didn't save the galaxy.
In fact I would have preferred a more technical and less
narrative experience in Mass Effect 3. There were times when I became annoyed at the
moral and sexual ambiguities of the game.
Yes, I said "sexual" ambiguities.
Let's be honest, if I'm playing a game where I'm supposed to
be saving the whole freaking galaxy do I really need to concern myself with my
love life? Remember, you can sleep with
anyone you want, alienate the aliens and be as saintly or satanic as you want and still get the same ending.
So why are we pandering to sexual orientation?
Maybe this is where the outrage came from. Mass
Effect 3 is full of dead ends and the inclusion of political correctness
may have led players down the path to a false conclusion.
That being that the game is something more than it actually is.
That being that the game is something more than it actually is.
To be honest, the only game that's really moved me in recent
years was (of all things) a Call of
Duty title and it had nothing to do with whether or not the sarge went
"commando."
It was Call of Duty:
World at War and while I was playing the game I began to feel like I had a
better understanding of what a World War 2 veteran went through in the closing
days of the war. It was full of pain and
grit and moral ambiguity and I loved every minute of it.
That's where a good story improves a good game. I cared about characters that were every bit as fictional as Mass Effect's but it never got in the way of the core game.
That's where a good story improves a good game. I cared about characters that were every bit as fictional as Mass Effect's but it never got in the way of the core game.
Unlike Mass Effect 3
that had me worrying less about the fate of the universe and more about who
would end up in the captain's cabin for a nightcap.
That's a fail.
That's a fail.
I'll leave you with this.
If the ending of a game is important enough to you to threaten legal
action you may need to reassess your priorities.
Friday, September 5, 2014
A Fair Fight in Battlefield 4?
Perhaps I'm clairvoyant, clued in or it's all just a
coincidence...
Whatever it is, this week Dice published an article
on its Battelog webpage on the topic of cheating in Battlefield 4.
What makes it interesting to me is the timing. Coming almost a week after I posted a video
exposing the ongoing problem of blatant cheats available and prevalent in
Battlefield 4 comes Dice's renewed commitment to combating the practice.
Touting its "FairFight" anti cheating system as
central to its efforts Dice claims to be administering a Heavy Hand to
cheaters.
So what is this "FairFight" all about?
Simply put, it's one part snitch and one part stat
tracking. In other words it's a whole
lot of nothing. It showed up around the
release of Battlefield 4 and was supposed to address the rampant cheating that
was going on largely unhindered in Battlefield 3. FairFight relies on user reports, PunkBuster
Bans (aka: PBBANS) and "unusual" player statistics gathered during gameplay.
One of the improvements in Battlefield 4 over its
predecessor is real time statistics tracking.
Meaning if you get disconnected from a game you still have your unlocks,
kills and other achievements up to that point.
This also allows Dice to monitor gameplay via those same real time
stats.
The theory is that nobody should be able to get say 30 kills
with a sniper rifle in as many seconds without a cheat involved.
Dice has been adamant about the system being largely immune
to false triggering due to the performance of a "skilled" player. Ugh...that
whole "skill" word in the context of video games drives me nuts. Yeah I suppose I'm a "skilled" web
surfer and toilet flusher too.
Anyway the official line is this...
"Our policy on banning cheaters is very strict – we
only ban a player if there’s evidence that he or she is in fact cheating as we
don’t want any false positives. I’m not saying that no evidence = no cheating,
it’s just that we can’t ban anyone if there’s no solid evidence of it. Suspect
players are being monitored a bit closer, and we look for other ways to prove
their guilt." (from the Battlelog article)
Which still doesn't address the real problem with online
multiplayer gaming on PC's and consoles.
That being the very real disconnect between the online host and the
player. It's the same issue that's
caused the failure of cloud gaming services like OnLive except it wasn't lag or
price. Rather it's the layer of
abstraction between what you think is happening and what is actually
happening. Real time gaming isn't
possible over the Internet, there's always a delay and until Terabit
connections happen you can't call it negligible.
As such most online games rely on having as much information
about what's going on preloaded on every client. It lessens the burden on the servers and it's
why you rarely see FPS titles with more than 64 player slots available. It's just too much data to keep track of
which provides the perfect opening for cheats.
All a cheat has to do is expose information that's already present but
normally hidden from a legitimate player.
Unless someone is dumb enough to upload a video bragging
about their exploits to YouTube exposing the hack there's little chance of
getting caught. Meaning we're all on the
honor system. Unless a developer creates
hooks into DirectX that monitor for specific changes to the display output they
can't possibly know about a hack when it's being deployed. That would involve a level of coding that
would be akin to adding a virus scanner into every game's code.
The only thing FairFight does that even comes close is to
monitor certain areas that are considered "off limits "on multiplayer
maps. Off limits is defined as areas
that allow players to hide and slaughter their opponents with impunity. That includes infamous map glitches, "holodeck"
walls you can shoot through and areas that can otherwise give an unfair
advantage. A player that enters these
areas can be banned instantly but remember that we're still not operating in
real time. It's only the local
interaction with the loaded map and not the other players that comes into play
here. You can be sure that every game
"update" will have these areas defined in the local map cache on the
client.
So what's the answer?
FairFight isn't it. I
can't see it as anything more than PR tool.
After all, the cheating industry is a multi-million dollar business
built on circumventing these types of measures.
Reason being, the technology to combat it is too cumbersome and
expensive from both an economic and resource point of view.
Not to mention the uproar that would result from the ever
present eyes of some draconian "Big Brother" watching your every
move.
Meaning we're pretty much stuck with a halfhearted
attempt.
Perhaps the problem really doesn't lie with the developers,
however. Perhaps we just need to
remember that just because we can do something doesn't mean we should.
It's human nature to gain the upper hand but as children
we're often told that cheaters never prosper.
But it all rings hollow in the face of an easy victory doesn't it. I can excuse the 12 year olds in the crowd
but the rest of you, well...
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