There's two types of games I tend to play the most often and
it's no surprise that one of them is a good First Person Shooter. The other is a good driving game but since
there's been few really good titles and I can't afford a good control setup to
adequately experience them I spend a lot of time shooting at virtual
people.
I like realism but I know it's still a game and that short
of a Star Trek style holodeck I can't expect too much. Still I want an interesting environment to
look at and challenging opponents that have just as much chance to win as I do.
Angry Birds and The Simpsons: Tapped Out may be popular with
the masses but aside from a convenient time sink they don't do much for
me. They're considered "casual games"
and after awhile they stop being fun and start turning into a career once you
pass a certain level. That's their hook
and it's something I recognize in games in general. How obvious that hook is separates a good
game from an also-ran.
In the past few months I've spent a lot of time with
Borderlands 2 and Battlefield 3. During that time I've been trying to identify
exactly what it was that made one more engaging than the other. A good game draws you in and before you know
it entire evenings have evaporated without notice.
Borderlands is like that.
Both the original and the sequel have this subtle quality of being just
challenging enough to keep you coming back but not so easy as to become
repetitive. The story is as over the
top as you can get but does a great job of setting the mood.
A hallmark of the series is the seamless gameplay experience
between single player and cooperative mode. The ability to help out your friends on a
particularly difficult single player mission is nothing short of
brilliant. Another nice feature is how your accomplishments follow you regardless of
the play mode. That's far more valuable
than any badge on somebody's leaderboard.
Battlefield 3 is a whole different story. It's a game with split personalities. A single player mode that had no bearing on
multiplayer and seems like it's just tacked on.
I've had "epic moments"
with BF3 but most of the time I'm just waiting for the ticket count to drop to
zero.
It's this trait that's most like its Activision competitor, Call
of Duty. You could literally spend days in the single player mode and have
nothing to show for it when you were done.
The gameplay is very linear much like Call of Duty but without the
saving grace of a good story.
Battlefield's multiplayer was a completely different
experience and the real focus of the Battlefield series since the release of
Battlefield 2. And it's obvious with
features, achievements and rewards only available in its online multiplayer
mode. Too bad Dice couldn't get a handle
on the cheats, hacks and glitches that plague the game.
I've spent over 200 hours playing BF3 and about half of that
on Borderlands 2 so far. Yes I know
they're vastly different games and have a different focus but the success of
one shows the failure of the other.
They're both FPS games and emphasize the development of your player
character. Battlefield does it with rank
and unlocks while Borderlands does it with level and stat boosters.
The difference is that Borderlands concentrates on the
gaming experience where Battlefield concentrates on the game environment.
Nobody in their right mind would ever say that Borderlands
was anything but an arcade shooter.
Invisible rocks block your path, physics are a mere suggestion and controls
can be vague. Battlefield, on the other
hand, strives to be as realistic as possible with highly detailed scenery and
physics effects. Aim and shoot and
chances are you'll hit something in Borderlands, Battlefield makes you seriously consider things
like bullet drop, armor and firing position if you want to hit anything smaller
than the broadside of a barn.
That's ok but it's tough for developers to keep making near
photo realistic environments with all their physics along for the ride. It may be great for selling DLC every 6
months but it ruins re-playability. After awhile it gets tedious when you constantly
reminded that you're just in a very pretty sandbox. Play Battlefield 3 and you're guaranteed to know more about the map than your
opposition. Borderlands 2 is the
reverse.
I've mentioned before
that Battlefield 3's multiplayer experience has been going downhill for the
past year. If I buy a DLC pack it might
extend my interest another month or so but ultimately I'll get burned out on it
too. With cheating so rampant it's
roughly a 1 in 5 chance of having a good multiplayer game in BF3. Worse, where DLC in Borderlands extends your
co-op and single player game, DLC in BF3 offers nothing to its single player
mode.
In short Battlefield is being supported by a regular parade
of DLC and paid add-ons like the shortcut kits.
Borderlands 2 has these as well but they enhance an already good gaming
experience instead of trying to crutch a marginal one.
Don't get me wrong, I like Battlefield 3 when it's
good. It's just that it's not good that
often and the only response from EA/Dice is to buy more DLC.
I don't believe 2K/Gearbox is driven by any greater humanitarian
philosophy but they have made a more playable game.
Games are about having fun regardless of the motivations of their creators are. If I'm not enjoying the experience what's the
point?
I mean, why should I invest tens of hours in something that
only serves to aggravate me. Battlefield
does that now and the blame lies squarely in Dice's lap. They made a good looking game with great
potential but never fully delivered. Adding insult to injury they relentlessly push
DLC and subscriptions to the exclusion of all else.
If you're going to have multiple ways to experience a game
they need to be seamless and I don't mean forcing me onto a website just to start
the game. Who cares how realistic the
explosions are if the game modes and thus anything I accomplish in them are
completely isolated from each other?
This is the same mistake Call of Duty makes over and over
again. It has a great story and good
looks but the Multiplayer is stuck back in 2002 and is easily exploited by
those with less than honorable intentions.
In short it's not much fun for anyone but a hardcore player or a cheat.
Battlefield 3's design comes closest to Call of Duty's and
makes the same mistakes with the only difference being where each game's
strengths lie. Call of Duty is about the
Story, Battlefield is about the environment but in the end they fail in the
same way.
Borderlands 2 is like playing a character in a comic
book. It's a good looking game but it's
not about a game engine or realistic
bullet drop. it's about having fun
blasting bad guys with goofy looking weapons.
All of this framed within an interesting story and a unified single and
multiplayer experience.
If I buy DLC for Borderlands it's because I want more of
what I already have. Which is exactly
why I won't buy it for Battlefield 3. In
short, I'm not satisfied with what I got from the core game so why would I
throw more money at it in hopes of a better experience?
I'm hopeful that
Battlefield 4 will learn from the mistakes of its predecessor but EA is all
about the money machine these days. That
means it will probably look great and you'll be able to count the rivets on
every tank. It just won't be very
interesting past that point.
Dice will continually fiddle with the physics and EA will
push them to release DLC packs to keep the money machine humming along and I'll
probably be writing the same article a year from now.
If you ever see an
(Updated) in the title you know what happened...
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