Gaming on a prayer...
So Diablo 3 is out today and after a long, long wait I can
proudly say...
I'm going to wait a little longer...
See, Diablo 3 is one of those cornerstone games like
Battlefield and Mass Effect that define a genre. As such you rarely get a discount and can
pretty much be assured that paying a premium for having the game on release day
will only garner you frustration.
So it was with the launch of Diablo
3 today...
It wouldn't be the first time that an anxiously awaited title
fell flat on its face. Think back a few
months to the Battlefield
3 launch and you see my point.
Does that mean I think these are bad games? By no means but it is bad faith. In the case of Diablo 3, It's the first game
in the genre since Dungeon Siege 2 that has any hope of an entertaining
co-op. World of Warcraft doesn't count
by the way. That game's so mainstream
they might as well sell it in the same place your mom gets her Nike running
shoes.
The problems are the
same that have plagued the game industry since its inception. Simply put, careless planning and sloppy
execution. Considering that popular
games tend to be a niche market with
easily obtained metrics there's no room for the excuse of the
"overwhelmed".
I can't think of any popular platform title that didn't have
huge glitches on launch day in the past decade.
I suppose developers and publishers aren't students of their own
history.
In the end that kind of carelessness usually translates into
avid fans wondering what their pre-order premiums really bought them. Then comes the wailing and vows to never be
fooled again.
Ah, but they will. With games like Diablo 3 there's just enough time and hype (maybe too much) between sequels to forget the disappointment. It's like those fond memories of youth when you'd sneak out of your room to go to a party. You remember the party, you just chose to forget being grounded for a month when you got caught.
It's those same rose colored glasses that publishers bank
on. They assume their customers will put
up with almost anything just to have the bragging rights of being amongst the
first. It's a classic case of early
adopter syndrome and gamers have it in a bad way.
So with such a adoration and faith you'd think that
developers and publishers would invest in some stress testing before subjecting
paying customers to the dreaded Error 317002.
There's certainly no lack of tools available for the purpose both commercial and open source. With so many pre-orders it's a simple proposition to get a fairly accurate estimate of your zero day users and plan accordingly.
There's certainly no lack of tools available for the purpose both commercial and open source. With so many pre-orders it's a simple proposition to get a fairly accurate estimate of your zero day users and plan accordingly.
Instead, the early adopter gets to be the final beta tester
and pay for the privilege. The final act
of faith and indignity.
Me, I think I'll wait for a few patches and an Amazon
sale....
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