In a recent article on the Video Gaming news site Kotaku an
article entitled, "War Crimes in Video Games Draw Red Cross Scrutiny"
caught my attention. You can read it for
yourself and draw your own conclusions but as a gamer I find the premise of the
International Red Cross' argument without merit.
There's no denying that the International Red Cross is
compelled by its charter to "...protect
the victims of international and internal armed conflicts. That includes war
wounded, prisoners, refugees, civilians, and other non-combatants."
It now seems that may
move to extend that charter to the realm of video games,
"... The
question they debated this week is whether their mandate should be extended to
the virtual victims of video game wars."
I couldn't help but read that last line with a sense of
incredulity.
I find it utterly ridiculous that an organization concerned
with the well being of the oppressed would devote its resources to the defense
of pixels.
Are there offensive video games that treat their characters
inhumanely with little to no regard for human life? Of course there are. There's no shortage of human carnage and
wanton disregard for the rule of law in video games. However, the premise that it's presence is
somehow a war criminal training ground is nothing short of an extension of the
nanny nation to a global scale.
Let's not forget that video games like movies, TV and music
are nothing more than an entertainment medium.
The assertion that involvement in
a violent entertainment medium will somehow contribute to one's deviant
behavior is as ridiculous. If that were
the case then we could all be theoretical physicists just by watching a movie
about Einstein a few dozen times.
The prevailing argument against any violent media is that it
desensitizes the consumer making violent and inhumane acts more tolerable in the real
world. By extension showing a character
assassinating an innocent will somehow make the real life act acceptable.
As a gamer, First Person Shooters are part of my
repertoire. Most of these involve some
level of armed conflict with military or paramilitary contexts. I've had my share of violent ends and
dispatched a few well textured pixel baddies in my time but I've never had the
desire to commit genocide after a spirited gaming session.
In most First Person shooters, it's the bad guys committing
the atrocities. That's how it is in the
Modern Warfare series. In Modern Warfare
there's always some maniacal despot leading a legion of degenerates bent on
leaving civilization in smoldering ruins.
There's little opportunity for peaceful negotiation and the
bullets fly fairly quickly after the start of a mission. Sometimes
there's a contingent of innocent civilians hampering your efforts. Too many misplaced shots in their direction
will bring instant repercussion and ruin your day (in a virtual sense).
It's far better to bring the ugliness of atrocity to light
in an entertainment medium than to whitewash over it and turn conflict into
something neat and tidy. If a war crime
is depicted then let it be as horrific and graphic as the developer can
stomach. Not for some sense of dark
satisfaction but rather to dismiss any illusion that such actions can ever be
acceptable.
The problem with neutering violent video games is that you
remove the consequence of violence. It's
far more dangerous to have your dispatched opponent morph into a bouquet of
flowers than to see the grisly aftermath of a violent action.
1 comment:
lol wut?
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