I've been enjoying Battlefield 3 for a few weeks now and
there's no denying the improvement in game play and visuals afforded by the
Frostbite 2 engine. Visuals are vastly
improved and game physics provide an experience that easily surpasses any
previous Battlefield title.
Navigation between the various game modes is a simple
process using the web based control panel and player statistics are always
close at hand. Finding friends online
for both co-op and online multiplayer modes is a simple matter of typing their
name into a search box.
Being the half-wit blogger I am, however, it's impossible
for me to leave out a few quirks I've found with the game. Rabid fans of the franchise would be advised
to stop reading at this point.
For the majority of fans of the Battlefield series some of
the issues I'll report may be of no consequence. Still, I'm positive that I'm not alone in my
annoyances some of which have plagued the series since Battlefield 2.
Let's get started.
I have an observation, most players of Battlefield 3 stink
at flying Helicopters. I can't blame the
players, however. The Battlefield series
has always been weak when it came to flying non-fixed wing aircraft. Battlefield: 1942 primarily had airplanes,
there was a helicopter in the Secret Weapons expansion but few ever tried it. The Desert Combat mod for that game had an
excellent choice of helicopters and with some practice it was possible to
become proficient.
Something happened between The DC combat mod and Battlefield
2. Helicopter control was nowhere near
the same as the BF:1942 mod. That was
strange since the majority of the BF2 development team at Dice also worked on the Desert Combat mod.
With Battlefield 3 history is repeating itself.
The franchise has always had a dizzying amount of control
options that generally take at least 20 minutes of your life before you attempt
to fly or drive anything. In BF3 you can
set up on foot, vehicle, airplane, helicopter and common controls. The issue is that the game sets certain
default controls based on what it thinks you're using as a control device.
Getting rid of those defaults can be a challenge. For me it's the annoying tendency for the
game to see my Wingman Attack joystick as a gamepad. Convincing it otherwise has involved having
to manually clear every individual setting in every category. I'd have hoped that went away after BF2 but
it hasn't. There's an option to reset
controls to default but that just brings back the erroneous settings you
started with.
As of this writing I still can't set the X axis in the
helicopter section which makes it kind of hard to turn left or right. Up and down work great though. I guess that's why so many players tend to
take helicopters to 50,000 feet and bail out.
Another issue I've run into in online multiplayer is an
occasional problem with transitioning between maps. I've found myself waiting for my next
deployment only to be greeted with a black screen and frozen interface forcing
a restart of the game. The problem kept
recurring until I rebooted the machine.
Intermittent control issues within co-op game modes have
also occurred. Mouse control becomes overly sensitive causing frequent
examination of the nicely detailed ground and sky at inopportune moments.
I've also noticed that it's still easy to get stuck on map
elements that are otherwise unseen unless you run around constantly looking at
your feet. This is common issue in FPS
games but it seems to happen more often in BF3 than say Modern Warfare 3.
I'm hopeful that the more egregious issues eventually get
corrected as it seems game updates are fairly frequent. Having experienced most of the franchise,
however, I'm fairly confident that control setup issues will likely continue to
plague the series. At this point it's
almost part of the Battlefield DNA.
If you're one of those BF3 players who rarely drive or fly
anything then most of these issues are probably minor to non-existent and all
of this amounts to little more than whining.
I'm of the opinion that if you're going to offer a game option it should
work even if you never use it.
None of these issues will prevent me from playing the game,
however, as it still stands out as the best of the series. Correcting minor issues can only make it more
so.
Article first published as Battlefield
3: Notes From the Field on Technorati.
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