I won't even add the qualifier, "arguably."
Path of Exile is hands down the best RPG (free or otherwise)
that I've played in years. It's honest
and isn't in your pocket just to advance a level. What you put into it is what you get out of
it and if you're a serious RPG player it's on your short list of games you play
regularly.
So I'm not suggesting there's necessarily anything about the
game that's all that horrible. An avid
RPG player will overlook any idiosyncrasies as being a normal part of playing
an RPG. A genre that demands more of a
commitment than most others. In short, one doesn't simply play a game like
Path of Exile. Rather you invest
yourself in it like others invest in financial securities or a classic
car. You learn the ins and outs, make a
few mistakes all the time hoping the effort will pay off.
Which brings me to why I'm backing away from Path of Exile.
In short, there's just not enough reward for the investment.
My reasons may rub some RPG devotees the wrong way but
understand that I'm not new to all of this.
I've been gaming longer than most of my competition has been alive. I've seen a lot of RPG's some better than
others. The best were not only immersive
but fun to play.
Fun is the operative word here. To me fun is playing the game with little
regard for the mechanics of it.
Which leads me to the first of my 6 reasons why Path of
Exile isn't at the top of my list anymore.
1. Character
development
Oh yeah, there's no end to the ways you can tweak and equip
your character. Which is part of the
problem. Want a witch that's a great
archer? You can do it. Want a Marauder that casts a mean
fireball? You can do that too. Just allocate the right points to the passive
skill tree and you can make just about any combination you can imagine.
It's that passive skill tree that's the biggest
problem. Allocating skill points can be
a daunting task and even what looks like a great build can end up completely
inadequate. There's no end to community
contributed "builds" all of which demand point allocations that are
less than obvious. Ignore them at your
own risk when after 100's of hours you find yourself tossing out a character
because you got the tree wrong. Yes,
you get a few "do-over's" in the form or re-allocation points but
never enough to fix a mature character's
entire skill tree.
Which leads me to the next annoyance...
2. Updates
There's nothing wrong with a game developer keeping a game
up to date. Bug fixes, adding features
and new content are all good things.
Except with Path of Exile update=upheaval. If you thought Battlefield had way too many re balance tweaks and weapon nerfs just wait till a major update makes that cool
spell that you built your witch around suddenly about as effective as a bad
card trick. New expansions to the game
are even worse when your passive skill tree ( see a pattern here? ) is suddenly blank. Now instead of playing the game you get to
spend the next two hours trying to figure out where your points are supposed to
go. By the way if you put them back
where you "think" they should be you may be in for a rude
awakening. Yes things change but having
a long term character in Path of Exile is like having to go back to birth and
start your life all over again every 6 months.
Speaking of updates, they're huge! Worse they're way too frequent and take forever to
install as the game has to basically be recompiled to apply them. It's a cumbersome and painful process that is
unworthy of a game of this caliber.
3. LAG!
Good luck finding an online game that doesn't have problems
with lag but Path of Exile's issues with it can be absolutely devastating. Developers and players will refer to the most
common symptom of lag as a "de-sync" issue where the player's
game session is disconnected from the game's online servers. A technical sounding term that only serves to
cloud the obvious problem. That being, an online game that seems to have trouble staying ONLINE!
Random disconnects erasing all your hard won progress,
characters appearing and disappearing seemingly at random and rubber banding
are just some of the issues. A game that
requires tens of gigabytes of local storage space shouldn't be so sensitive to online
issues especially when you're doing what most players do which is playing
single player!
It's a perfect
example of the ridiculousness of games demanding "always-on" Internet
connections. Grinding Gear's response to
the problem has been to either blame the player's Internet connection (millions
of them) or encourage the use of "deterministic lockstep" mode. That's just a fancy, geeky name for
"best guess" networking. Instead of
solving lag it makes it worse. A game
that requires such a huge investment in time shouldn't be plagued with an issue
that wastes so much of it.
4. You need a PHD in RPG
Argue with me if you want but there's no way anyone is going
to get very far in Path of Exile without getting intimately involved in all the
mechanics of the game. Nothing is set in
stone aside from where the different character types start out in their stats
and the passive skill tree. I've had college
classes that didn't require as much study as a good character build in this
game. It's not uncommon for players to
go through half a dozen characters before they finally start to figure out how to build a decent one. A glorious waste of time if like
me you don't find it fun to do the same thing over and over again.
Even visiting a merchant in the game is an overly complex
process as a myriad of "vendor recipes" (combinations of items) offer
a dizzying array of possibilities if you happen to be clued in. If you're not you can soon find yourself on
the wrong end of a bad deal.
Considering how precious and few useful items can show up in the course of normal gameplay
it seems like relying on all this secret sauce to get something of real value
is a bit of a "dick" move.
5. Loot drops suck
Not much to say here.
90% of the loot drops in the game never rise above the level of an
ingredient in a "vendor recipe."
Even boss battles can be less than satisfying when collecting the spoils of your victory. Now it's true that higher levels and harder
bosses drop better loot but not without significant risk. Death comes frequently but ever more
painfully as you progress into the cruel and merciless game modes where losing
costs not only your pride but experience points.
It's like fishing for a Morgan Silver Dollar in a garbage
dump. Valuable but you're going to sift
through a lot of trash and probably still never find it. Add in being chased around by a dozen T-rex's
while you sift through the dreck and
you've got some idea of the challenge in finding decent loot in the harder game modes.
6. Cruel and Merciless
Normal mode is kind in Path of Exile. Losing in battle cost nothing more than a
little time and some pride. The problem
is you're not going to advance much further than level 50 or so without moving into the harder game
modes. That means playing in Cruel and Merciless
if you want to level up.
And you DO want to level up...
Unlike Normal mode, losing in Cruel and Merciless costs you experience points which is far more punishing. You have to realize that by the time you have a character that's progressed to the harder modes it's very difficult to gain experience on the sliding scale Path of Exile uses. That means losing it hurts even more and it's far more likely to happen if you haven't quite figured out the passive skill tree.
And you DO want to level up...
Unlike Normal mode, losing in Cruel and Merciless costs you experience points which is far more punishing. You have to realize that by the time you have a character that's progressed to the harder modes it's very difficult to gain experience on the sliding scale Path of Exile uses. That means losing it hurts even more and it's far more likely to happen if you haven't quite figured out the passive skill tree.
I've got no problem with harder boss battles and I'll fight
them forever if it means I can progress but erasing hours of work (and at some
point it does become work) seems unfair.
In fact it's this very attribute of Path of Exile that has had the most
to do with my loss of interest in the game.
If a game requires grinding that's fine but I'm not going to stick
around long if you're going to punish me for the effort.
So there you have it, the main reasons why I'm not playing
Path of Exile much anymore. Like the
shallow breakup line goes, "It's not you, it's me" and it really
is. Some folks like to beat their head
against the wall or make a video game a second career. For me it's simple recreation. I'm not quite hardcore but I'm not casual
either. I can get invested in a good
game but there has to be a payoff somewhere.
If it starts becoming a hamster wheel I'm going to jump off.
That's the big issue, there's just not enough reward for all the time you
risk. The hardcore RPG gamer would say I
miss the point and it's all about the journey and not the destination but my journeys need to eventually get somewhere worth going to.
For me I haven't seen anything worth spending that much time
trying to get to. Yes there's Hardcore
leagues and competitive events but now we're starting to drift into the whole
competitive gaming thing again and you know how I feel about that.
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