Watch the video...
Saturday, August 30, 2014
Battlefield 4 Hacks and Cheats
We all know BF4 is broken. We also know that someone will always find a way to cheat them. But does that mean we should?
Watch the video...
Watch the video...
Friday, August 22, 2014
Gaming is better than ever, so why does it suck? ( PART 3)
Remember awhile back when I said history may be repeating
itself?
The signs are there and I'm fairly certain we're rushing
headlong into 1983 again. Here's why...
In the past 3 or so years that I've done this blog I've
chronicled the spectacular failures of recent releases like SimCity,
Diablo
3, Medal of Honor:Warfighter and Battlefield 4.
It wasn't just the technical failures that made them notable for our
purposes, however. It was that they were
such perfect examples of the "business" of gaming.
If you recall, My friend and I have made gaming a priority for over a decade. We've seen game franchises come and go but some seemed to have more staying power. For example, it used to be that anything with Battlefield, Need for Speed of Call of Duty in the title was what we called an "Instabuy."
But the past few years that term was more likely to be applied to more mature titles purchased in a Steam Sale than faith in any gaming franchise. Macro economic concerns aside, we seemed to have lost the faith.
If you recall, My friend and I have made gaming a priority for over a decade. We've seen game franchises come and go but some seemed to have more staying power. For example, it used to be that anything with Battlefield, Need for Speed of Call of Duty in the title was what we called an "Instabuy."
But the past few years that term was more likely to be applied to more mature titles purchased in a Steam Sale than faith in any gaming franchise. Macro economic concerns aside, we seemed to have lost the faith.
It was a struggle to figure out why too. Were we just getting crotchety in our old age
or was it something else? Fairly quickly
we were able to dismiss any romantic notion about the glory days of our younger
selves. It was an easy enough test,
validated through a quick and thoroughly entertaining jaunt through the zombie
infected maps of Killing Floor. By the way, it's a 5 year old game built on a
10 year old game engine.
Those few minutes with an outdated (yet still popular) game brought
a laser focus to what was wrong. Games
are more commodity than art now. In fact, more than they've ever been since the crash
of '83.
Beloved franchises have increasingly become little more than
cash cows to be milked by greedy publishers.
Look no further than the lawsuit
against EA alleging that they cooked a prospectus to hide very real problems
with the Battlefield 4 launch.
I truly believe that game developers want to put out a
superior product and care about being good stewards of the franchises under
their care. I can't say the same of the
EA's or Activision's of the world that reign over them, however, they deal in timetables and
volume. Artistic concerns are secondary.
That's the rub...
Most games worth playing aren't free, it is a business after
all and a quality product deserves compensation. But producing a good game is more art than
formula. Just because something worked
before doesn't mean slapping on a new coat of paint and incrementing the
version number will guarantee success.
And it shouldn't!
And it shouldn't!
Call of Duty and Battlefield are perfect examples.
My gaming nights over the past few years have largely been
comprised of Battlefield, Borderlands and to a lesser degree, Call of Duty
games. But where Battlefield 3 (BF3)was
revolutionary, Battlefield 4 (BF4) seemed like little more than a rerun. It was BF3
DLC with crappier gameplay.
Then there was the incessant pitches to buy into
"premium" and get access to upcoming DLC and "special"
events designed to give an advantage to those who could afford to "pay to
play."
Call of Duty (COD)was no better.
The last title I cared about was Modern Warfare 2 (MW2)with single player and
co-op play modes that set the standard for the industry.
Modern Warfare 3? Almost the same story as Battlefield 4. It was a re-skinned MW2 right down to almost identical cooperative objectives.
It was a rerun too...
Yes, I played Black Ops and Ghosts and admittedly their Single Player campaigns were decent but their cooperative games never rose to the level of a Modern Warfare 2 or World at War in my view.
Not to be outdone, COD had it's own bundle of tacky add-ons for all it's recent releases. There was the "Elite" subscription that got you "most" of the endless stream of DLC that gave you special goodies. Examples included custom texture packs to apply to your guns and multiplayer maps to add to what always seemed like empty servers.
Modern Warfare 3? Almost the same story as Battlefield 4. It was a re-skinned MW2 right down to almost identical cooperative objectives.
It was a rerun too...
Yes, I played Black Ops and Ghosts and admittedly their Single Player campaigns were decent but their cooperative games never rose to the level of a Modern Warfare 2 or World at War in my view.
Not to be outdone, COD had it's own bundle of tacky add-ons for all it's recent releases. There was the "Elite" subscription that got you "most" of the endless stream of DLC that gave you special goodies. Examples included custom texture packs to apply to your guns and multiplayer maps to add to what always seemed like empty servers.
I suppose publishers think they can fix a flawed game by giving you more of it.
Games are better than ever but they still suck precisely
because of the "business of gaming."
We're not blasting pixilated aliens or racing around blocky polygon filled race tracks anymore. Gaming is an entertainment medium on par with movies and television. An immersive, interactive experience far removed from just casual entertainment or electronic babysitter.
Or at least it should be but the underlying premise of the
Business of Gaming is that the buying public is stupid. Willing to bite at any shiny object dangled
in front of them.
Honestly, for the past few years they were probably right
and it was a viable model but now?
Notsomuch...
You've dangled the carrot, shown us that we can expect more
and now you have to deliver. But more
often than not launch day finds little more than empty promises. Inadequate server capacity for games
requiring an always-on connection, poor or nonexistent quality control and
unfinished code seem to be the rule rather than the exception.
The old adage of getting what you pay for fails here. Why pay a premium to be a beta tester?
Is the industry getting the message? If sagging sales numbers of the latest
blockbuster game titles and consoles are any indication, they should be.
There are signs of hope.
EA's latest Battlefield (Hardline) was set to launch this fall but after
a private and public beta it was decided to allow the developers more time to
refine the game and make it look less like BF4 DLC.
Unfortunately, if history holds true, the move is more exception
than rule. The Business of Gaming is concerned with sales quarters not legacies. They'll squander the goodwill gained from a previous success on shelf loads of garbage with nothing in common but the name on the box.
Which can only lead down a road that takes the gaming
industry back to 1983.
Keep an eye out for semi-trucks heading for landfills!
Keep an eye out for semi-trucks heading for landfills!
Thursday, August 21, 2014
Gaming is better than ever, so why does it suck? ( PART 2)
So when I left you we were pretty much around 2003. Games were becoming huge multi-gigabyte
affairs whose installation meant juggling half a dozen discs and staring at progress bars for what seemed like hours. Yeah, it's still a bit faster than the average
Steam download (by 2x) but it always seems to take longer when you have all those discs.
It was also the start of the upgrade mill. Better games demanded better performance and
it wasn't long before I was bringing my own rig over which could be anything
from a laptop to a full on gaming monster.
For awhile there it was a continuing arms race as we continually tried
to one up each other.
It became painfully obvious that games like Test Drive and
Need For Speed suffered the same affliction as Racer, however. Meaning that in driving games we couldn't be
sure if a win resulted from own performance or an advantage of the rig we were
playing on. That necessitated a foray into game genres less dependent on the hardware and more focused on a cooperative play style.
So we moved on to Role playing games like Dungeon Siege 2
and Dragon Age. We also embraced real
time strategy games like Star Trek Armada 2, Star Wars: Empire at War and even
shooters like Battlefield 1942, Wolfenstein Enemy Territory, Call of Duty and a
host of others whose game boxes still clutter our bookshelves.
It let us at least continue gaming while one of us tried to
achieve some parity with the other's gaming rig.
But this isn't a story about hardware. Aside from what drove us to purchase it, that
is...
By the way, we played A LOT of games most of which we've long forgotten about. My friend was a Diablo
fanatic and I was nuts over Need For Speed 3. The list from the last article, however, comprised games that we
literally spent 100's and in some cases thousands of hours playing.
But around the time Battlefield 2142 launched something
began to change. The Internet was
maturing and multiplayer gaming was moving from your living room to the wider
world. With it we began seeing the
advent of DLC and games being pumped out on a timetable.
The first echoes of DRM started too with the hated Securom
anti-piracy solution. Everyone hated it
and online forums were filled with angry gamers bemoaning its
interference. "No-CD" cracks were popular
downloads for gamers not because they wanted to pirate the game but because DRM they contained often denied them access to their legitimate copy.
Something had to change.
Something had to change.
It's pretty rare to get a triple-A title on physical media these days. Even consoles are more likely to download a game instead of making you fumble with some kind of disc. Unfortunately, games are largely unplayable without an Internet connection these days as most are focused on at least some measure of an online experience.
That's meant that cooperative gameplay has seen a sharp decline in the past few years. Even if your chosen game includes a so-called "Lan mode" it's likely you'll still have to log into an online server to play.
It's largely the compromise that arose from the uproar over
DRM on physical media. If a publisher
can guarantee that every copy of their game has to phone home there's no real need for draconian
measures on the physical media anymore. In
other words, they just move the draconian measures to the Internet.
The problem is that publishers aren't going to
maintain servers forever. Try to start a
local LAN game of Need For Speed: Carbon,
for example, and you're going to be disappointed. This was one of the earliest examples of the
"phone home" method of copy protection. When EA shut down the servers they not only
shut down online play, they shut down LAN play as well making the game largely
useless.
Nice.
Part 3
Wednesday, August 20, 2014
Gaming is better than ever, so why does it suck? ( PART 1)
What do you care about?
I'm not after some philosophical journey of self
awareness. This is a gaming blog after
all...
Think about that last second before you slap down your hard
earned cash for a game.
What are your expectations?
Is it just another toy to be played with and discarded like so
much gift wrap on a Christmas morning?
Or is it the promise of continuing an experience that began long ago.
I'm not getting misty here, I know it's just another
consumable product only slightly elevated above the Family size bags of Doritos
and Red Bulls cluttering your cabinets.
But publishers pour millions into marketing schemes
designed to nurture the belief that the latest triple-A title is something you
can't live without. They further it with
promises that only a pre-order can fulfill and add in an artificial scarcity to
engender the burning desire to spend more.
Even if you're just casually interested, the media blitz is
inescapable. For months before launch
YouTube will be flooded with "leaked" game footage and gaming review websites will literally burst with tantalizing hints of what's to come.
It's all just so much video game razzle dazzle.
Believe it or not, there was a time when none of this was
necessary.
For a lot of us, our first exposure to video games was at the local arcade. When consoles came along our preferred platform was largely influenced by how faithful the gaming was to that experience. After that, it didn't take much to prod you into expanding your library. Games almost sold themselves with little more than a few well placed ads and some eye-catching box art.
For a lot of us, our first exposure to video games was at the local arcade. When consoles came along our preferred platform was largely influenced by how faithful the gaming was to that experience. After that, it didn't take much to prod you into expanding your library. Games almost sold themselves with little more than a few well placed ads and some eye-catching box art.
No raucous launch events, buxom bikini beauties or red
carpet arrivals.
The games may not have been the eye-popping and intricately
designed affairs common with today's titles but there was something in their
simplicity that endured.
Developers didn't have the luxury of gigabytes of memory and computing
power rivaling the Space Shuttle. The
earliest games were written in machine code.
No fancy program libraries or point and click development environments
here. It was about getting the most out
of limited resources that would be laughable by the standards of today's
cheapest Smartphone.
...and it was good.
Some would call it a golden age where the games somehow
transcended the primitive hardware they ran on. By today's standards the games were crude even by smartphone standards! I mean, how many times could anyone possibly get chased around the same maze by
the same pixilated ghosts? How many
barrels would Mario have to jump or alligators would Pitfall Harry have to
swing over?
It didn't matter because it was fun. If it wasn't, you wouldn't bother with it
again and chances are whoever made it wouldn't get another chance.
Remember the infamous E.T. of which thousands of copies were
laid to rest
in a remote New Mexico landfill (along
with Atari's future) 30 years ago?
It was a lesson that almost killed an industry. When your focus is on the business of gaming
instead of the games your fortunes are never certain.
I wonder if history is repeating itself...
Anyone who's been around gaming for more than a few years
will likely have fond memories of their own golden age. Maybe it was the Legend of Zelda, Doom or
Battlefield 1942. Whatever it was it
kept you hooked.
I was talking with a buddy of mine the other day and we were
reminiscing on a decade of lost Saturday nights. When we started the tradition of ruining our
eyesight in darkened rooms, the games were a generation or so removed from
those crude polygon opponents of our youth.
But not so far as to lose what I feel is the real essence of
gaming.
Back then the closest thing to DLC came in the form of an
expansion pack and multiplayer usually meant everybody was in the same
room. Online gaming was still in its
infancy with most folks still on dialup or sub-Megabit DSL connections. Great for email but Battlefield anything was
still a few years off. These days you'll
get kicked from a server if your ping is over 200 milliseconds. You could've seen that in a LAN connection
10 years ago.
As we ran down our personal inventory of games a few
cherished favorites came to the forefront.
These were games that we couldn't wait to play. In some cases it could have been a second
career if we thought to take them seriously.
Unfortunately, professional gaming was still little more than a
curiosity at the time. Besides, most of our
competition probably wouldn't have had to worry about grown up stuff like car payments or rent like
we did.
While I had taken a hiatus from gaming to focus on careers
and college, my friend had stayed faithful to the cause having been active
through every generation of gaming. I on
the other hand was lucky to boot up my old Atari 800 and play a thrilling game
of Star Raiders or maybe a few rounds of Commander Keen on a 486 SX25.
When I came back to gaming I was amazed. The first title I remember regularly playing
was Star Wars: Episode 1 Racer. Shortly
after my friend and I had discovered a mutual appreciation for gaming, he built
a second PC that happened to be identical to his first. As such we were evenly matched except for the
part where I was completely incompetent at anything more complex than the
shareware version of Doom.
Yeah, I always had an excuse for my shortcomings but the
reality of it was that I hadn't taken a game seriously (if there is such a thing) since my high school days. But it was fun and the games I experienced
were mind-blowing compared to anything I'd ever played before. So much so that it was distracting which
explains my poor showing... of course.
Once I got over my euphoria, however, I got
competitive. I played Racer almost every
day learning the nuances of every track till I could almost play by muscle
memory alone. After 6 months I finally
got to the point where I was competition and actually won a few races.
We'd still be playing that game today except that my friend
updated one of the rigs and we soon discovered that size mattered. These were the days when there was a very
real advantage to having newer hardware meaning whomever had the newer rig
usually won the race. It's still a fun
game if you can get it to work with a newer operating system.
Coincidentally that was something we had to deal with a
lot. Gaming wasn't as plug and play as
it is these days and many a night was spent ferreting out drivers and registry
entries.
Friday, August 15, 2014
Live Battlefield 4 ESL finals streaming
I wasn't aware Battlefield 4 even had a professional series but apparently it does. Check out the live feed below Aug 14th and 15th and flashbacks afterward.
NOTE: Live stream replay no longer available, However, the video below covers the championship.
Saturday, August 2, 2014
No, you don't need 5 grand to play Battlefield 4
http://youtu.be/7mHZmn_Ijs4 |
This is going to be a little different.
But what about the rest of us that can't afford a $5000 gaming rig? What about those of us whose gaming budget pretty much ended in 2009? Are we out of luck? Are we stuck with "legacy" games because our rigs just can't handle the demands of a modern game?
I call BS...
The simple fact of the matter is, if the game supports your hardware setup, it's
playable.
Now, will you be at some disadvantage compared to a 12 year old who maxed out mommy's credit card? To some extent yes but like all things you learn to maximize what you have.
Now, will you be at some disadvantage compared to a 12 year old who maxed out mommy's credit card? To some extent yes but like all things you learn to maximize what you have.
Battlefield 4 already has issues as everybody knows.
So even your $5000 gaming rig can be humbled
by bad netcode and a hobbled game engine.
Will it be as pretty?
No, I can pretty much guarantee that.
But ask yourself this..
Are you playing on a 30 inch monitor?
Are you trying to push resolutions that would make a Blu Ray player
cringe?
No, if you've got bills and rent and kids then chances are you're not.
Battlefield 4 supports Direct X 10 and resolutions as low as 1024x768. That means that even your old GTX 260 can
handle it.
Speaking of which. The gameplay video below the article shows what it's like to play Battlefield 4 on a 4 year old
gaming rig with "modest" specifications.
Specifications are:
·
Asus P7P55D Motherboard
·
Intel Core I7 860 CPU (2.8GHZ 4 cores, Hyperthreaded) mild overclock
to 3.0 GHz
·
8GB of Corsair Dominator 1600 Mhz DDR3 RAM with mild overclock to 1720 MHz
·
BFG Geforce GTX 260 216 Maxcore 55 video card with 896MB of RAM
·
Hitachi 500GB 7200 RPM hard disk (not an SSD)
·
HP 2511 25 inch HD monitor (1920 x 1080)
·
Intel Pro 1000 Gigabit adapter
·
Internet connection - 15 MBit Cable
Pretty humble specs by today's standards but I'm going to show you how even
current games that still support Direct X 10 (and there's plenty of them) can
be very enjoyable.
Will it be as good as that $5000 rig?
Of course not but if you can do without the eye candy you can be very
effective. Look at it this way. With Battlefield 4 you are now playing
against console players meaning their GPU and CPU horsepower can only rise to
the level of equivalence not superiority.
...and they're the guys that usually take you out.
So sit back and enjoy this assault on the marketing hamster wheel that is, the upgrade mill.
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