508 hours....
That's how much of my life I've spent playing Borderlands 2
and Battlefield 3 over the past 2 years.
I'm sure there's some truly hardcore gamers out there that can attest to
many, many more but I'm just talking about 2 games here.
Why have I invested the equivalent of 3 weeks of my life
into games with a relatively simple premise, i.e., run around and shoot stuff?
Battlefield 3 certainly doesn't have the depth of story of
say a Call of Duty but it's got better multiplayer. Borderlands 2 is unapologetic about its
simplicity. It's all about "87
Bazillion guns" with plenty of targets to test them on. Don't look for any veiled Tom Clancy references
here.
Let's be honest. Both
games are about the grind. In case you
don't recognize the term, in gaming it's a series of repetitive objectives that
must be completed to gain a reward. How
very Pavlovian, do a trick get a treat...
Life may be a journey but while gaming is ultimately about
the destination you can't bore the player while they're getting there. There has to be more than just the promise of
reward to keep you engaged. In a good
game, the grind lives on the razors edge of being challenging without
discouraging the player.
Pretty scenery and player customization alone can't make up
for bad game mechanics and lopsided objectives.
Overcoming obstacles is part of any game but the core design shouldn't
be one of them. Look no further than the
latest installment of EA's Medal of Honor franchise for an example.
Battlefield's take on the grind offered a multiplayer
environment both immersive and beautiful occasionally offering up those
"epic moments" that just don't happen in other shooters. For a gamer
it's a fix that's worth suffering through the cheaters and endless developer
tweaks. What the game may lack in story
it makes up for in realism. Many a middle-aged
gamer has lived out his Rambo tendencies in the virtual desert wastes of Iran. ...and it was fun...
Borderlands 2 allows you to engage your "Mad Max"
fantasies while you strive for ever bigger guns. That's fun for awhile but there's an overarching
storyline with interesting characters that keeps the player engaged. Even if you're doing badly you're still
progressing. Knowing that no action is
ever in vain makes the sometimes insurmountable odds more palatable. Players know that they will eventually win,
you just have to find the right combination. You may even forget that it's just another
gaming grind.
I've played lots of games but few have approached the time
investment I've made with these two.
Call of Duty came close but when missions became unwinnable after dozens
of attempts my interest waned. I've
played many Need for Speed titles as well but found my attention wandering
after one too many skill trees to get past just to unlock a decent car.
Up till now I've been talking largely about the past. Truth be told I haven't played Battlefield 3
since June. EA's incessant push for
add-ons and DLC releases began to veer off into just pretty landscapes without
much more to offer. After 213 hours I'd
had enough. EA made the mistake of
focusing on marketing instead of gameplay and did little to keep my interest.
It was just the same grind but for no real purpose. I set the goal of achieving the rank of colonel
and once I'd accomplished it, I was done.
I was starting to feel the grind instead of enjoying the journey.
I almost gave up on Borderlands 2 as well until Gearbox
released Tiny Tina's Assault on Dragon's keep DLC. Up to that point there was one remaining
objective in the main game that I was going to have to either grind through what
were now all too familiar missions or cheat the game to beat. Neither was an attractive prospect.
As a gamer we know that regardless of how much we may love a
game, we'll eventually get sick of it.
Battlefield 3 is pretty much dead to me now and that Battlefield 4 is really
just the same game with a prettier face does little to motivate the
purchase.
Still, Battlefield 3 and Borderlands 2 kept my interest
longer than any previous game ever did.
Only the original Borderlands and Star Trek Online came close. The common thread was a focus on the
experience and only when someone took their eye off the ball did I move on.
With games becoming more cinematic and a crossover of talent
from Hollywood, it stands to reason that the gaming experience is becoming more
than just a casual pastime.
That's great news for all those salivating publishers
already awash in the cash from rabid fans of their franchises. But it's both a blessing and a curse. They'll keep putting out titles so long as
they keep making money but at some point you're going to end up with RoboCop
3. That's called milking a franchise and
EA, Activision and Sony are all guilty of it.
I'm quivering in fear over Battlefield 10 for example...
Playing a game should be something you want to do not
something to be suffered in hopes of it getting better with the next level
up. I've often said that in games
there's "challenging" and "stupid." Challenging at least lets me believe I can
eventually win. Stupid happens when you
feel like you're being punished for some unknown sin.
If there's one thing that could save us all from boring game
grinds it's a return of the game demos.
You know, like Doom, Quake and Commander Keen. It's a refreshing change when it actually
happens.
Battlefield 4 offered both a closed and open Beta where you
could try out the game and I appreciated that.
It's also nice to know that my efforts weren't made in a vacuum. The few paltry accomplishments I managed to
achieve in the Beta are still showing up in my stats.
In fact the beta moved me that much closer to purchasing the
game but not enough to pay $60 for it. I
could almost see myself putting a few hundred hours into it, almost. The Beta for Crysis 3, on the other hand,
convinced me that my money was better spent elsewhere.
I'm sure I'll happen across another time sink in the near
future but whether or not it's a triple-A title is by no means a
certainty. I'm already lukewarm on
Battlefield 4 and Call of Duty: Ghosts but you never know.
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