Back in the day...
How I've grown to hate that phrase, usually because what follows
is some tale of tribulation.
"Back in the day, we had to load Windows from floppy
disks!." or "Back in the day we actually had to win a game to get a
trophy!"
Well, the video above is an example of what PC gamers were
doing "Back in the Day."
I've been playing around with VirtualBox (the free virtualization platform from Oracle)
and some old operating systems. Why?
mostly to see if I could actually make them work and in the process force
myself to get more intimate with the more esoteric configurations of the
platform.
So in the process of getting Windows for Workgroups running
on VirtualBox I was reminded that "Back in the Day" Windows needed
DOS. Now getting DOS to work in
anybody's virtualization platform is no more difficult than getting the VM to
see your installation media be it real or virtualized. Windows was a different matter but rather
than trail off onto an entirely unrelated tangent I'll just say the experience
proved to be a catalyst that culminated in the video you see above.
VirtualBox is pretty forgiving for stupid mistakes. Being a hosted platform you have direct
access to most of your storage devices and mounting media real or virtual is
pretty much nothing more than a mouse click away.
I was fortunate to have the foresight to make a DOS only VM
to play with during my Windows adventure and that formed the basis for my
VirtualBox retro gaming VM. Other than
some manipulation of autoexec.bat and config.sys and pass-through of my real CD-ROM
to the VM nothing much more than digging out my old game disk was necessary.
Here's a tip about classic PC games in VirtualBox. Turn on the VT-x option. If you're running Windows, however, it's best
to turn it off. To get the full
experience I enabled the sound driver in the VM and set it to SoundBlaster 16
mode.
Once the preliminaries were done, I loaded up my copy of LucasArt's
Full Throttle (1995,) switched to the CD-ROM drive and typed INSTALL.
Surprisingly, everything worked, even the sound
configuration utility which was surprising considering how much trouble I
remember having with it "Back in the Day" when I ran the game on
"Real" hardware.
That's the mechanics of how I got there, now the why...
It's not that I don't appreciate how far PC games or video
games in general have come in the past 20 years or so but there's something
more pure about booting up an old classic.
That I was able to revisit a classic game without scouring
swap meets and Ebay for vintage computer parts was definitely a plus as well. Thank you virtualization...
So as I found myself once again becoming embroiled in a
storyline I'd been through at least a dozen times before I had an epiphany of
sorts.
Why was I spending so much time and effort on a game that
could make Minecraft look cutting edge?
Admittedly, the 320x240 graphics are awful by today's
standards and I've seen better on a Smartphone.
Still, there's an honesty that you just don't see in gaming
anymore.
For its time Full Throttle was a good looking game but it's
real draw was a thoughtful storyline with rich characters. It was almost like spending time with an
interactive novel. Humor, an excellent
soundtrack and brilliant voice acting made up for what may have been visually
lacking.
To fully enjoy it I didn't have to invest in a $1000 graphics
card and a multi-core processor either.
At the time I remember the biggest concern for gaming usually centered around
getting the sound card to work. Video
cards and CPU's pretty much played second fiddle. Most games were written to take advantage of
the mass market hardware that was available.
If your computer could run Windows 3.1 chances are it had
enough horsepower for the average DOS game.
Spending ridiculous amounts of money on hardware that grossly exceeded what the game needed rarely
yielded the results you were hoping for.
In some cases it made the problem worse.
I have a friend who was very much into Chuck Yeager's Advanced Flight simulator. He found on moving to the next generation of
PC that his cherished pastime had become unplayable. I will admit, however, with hilarious effects
as a once lengthy aircraft simulation was now completed in mere seconds with a
recorded admonition from the game's namesake saying, "You really screwed
the pooch on that one," as an
animation of your aircraft burning on the tarmac taunted you.
Now it seems that games like Battlefield 3, Crysis 3 and
Metro Last Light demand 4 figures just in graphics and processor power
alone. They might work with less but
you're going to be at a disadvantage.
That's the real difference between gaming now and gaming
"Back in the Day." To get the
most out of a game a few decades back meant focusing on the elements that made
the game the most engaging. Pac-Man is
still popular not for its great graphics but for the way you play it. It's about more than just painting pretty
pictures 120 times every second.
Veteran programmers who've been around a few decades will
tell you how sloppy code has become with the advent of more graphical user
interfaces. They'll tell you that it's
not the interface that makes the code sloppy, it's the lack of concern for
getting everything you can out of a limited resource. These days if a program needs more resources
they just boost the minimum requirements instead of writing more efficient
code.
Consider this, as archaic as it is, Windows 3.1's
installation took only 15 Megabytes worth of floppy disks for a complete
install including the underlying DOS installation.
Microsoft was able to take over the world's desktops with only 11 floppies!
So are things better now? Sure they are. Battlefield 4, Grand Theft Auto 5, Grid 2,
are all brilliant games in their own right.
Unparalleled graphics, the ability to play against anyone on the planet
and able to bring your PC to its knees if you crank up the eye candy.
Yet it seems gaming is less about the game and more about
the competition these days. Multiplayer
gaming is a virtual rat-race and the games are just a finely rendered
medium. Instead of an escape they are
the conflict. "Enthusiast
Class" hardware useless for anything but gaming has a symbiotic
relationship with game developers. More
realistic blood spatters always trump a good storyline.
That's why I spend more time gaming with friends and the
occasional run through an old classic like Full Throttle than worrying about
Phys-X rendered flags fluttering in a fake breeze.
"Back in the Day," it was more about the escape of
playing a game than the top position on a leaderboard.
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