I'm a sucker for a good Steam Sale especially if it's on a
title I wanted to try but was too fearful of the Metacritic Reviews to shell
out the $$$ for.
The old adage is true, you get what you pay for.
Considering I paid $3.74 for Dungeon Siege 3 I almost feel
like I got what I paid for. This latest
installment of the series lets you play as one of 4 different character
types. All with unique abilities and
following the standard RPG template.
Lucas Montbarron is basically the soldier class, Anjali is
an archon which falls somewhere between a mage and a fighter, Reinhart Manx is
a mage and Katarina is pretty much a thief with some magical ability.
The premise of the game is that you are one of the few
remaining descendants of the 10th Legion which in typical RPG fare were the
guardians of all things good and light.
The game starts about 30 years after a big bad witch (Jeyne Kassynder) came
along and wiped out the 10th Legion which makes everyone sad.
Within the first 5 minutes you'll instantly recognize that
the camera angles and player controls were an afterthought. Playing it for a few hours and having ample
opportunity to see the exact same scenery so often (because I kept dying so
much) I got the impression that visuals trumped game mechanics.
The game does look very good, which is the extent of my
praise.
Wildly fluctuating camera angles, vague character controls
and a meaningless skill tree make playing the game an exercise in
frustration. I actually bought a copy
for a friend so we could play co-op. I
mean, what did I have to lose for less than $10 right?
Without going into detail, after 15 minutes of setting out on a new co-op campaign he
said, "I'm not playing this."
I'm trying to give this thing a fair shake as I've hated other games
initially only to find that it was just a matter of getting used to the nuances
to make it enjoyable. It isn't the case
here.
This isn't my first RPG.
I actually started with Dungeon Siege 2, went on the Dragon Age:Origins,
Torchlight, Oblivion and Skyrim. My
friend adds at least a dozen other RPGS to that list.
So what specifically is wrong with the game? Knowing that I don't have a lot of room to
complain having paid only $3.74 I truly feel for those who actually paid $60
for it. If that was you I feel your
pain. It's why I waited so long to try
it out.
Let's start with the most glaring problem, camera
control. In Dungeon Siege 2 the camera
controls could get a bit wonky but usually would keep your character in
view. in Dungeon Siege 3 you traverse
the maps in fear of sudden camera changes that leave you essentially blind
amidst a gaggle of bloodthirsty enemies.
If you watch the video above you'll see more than one example. I never play an RPG in extreme close-up view
but apparently DS3 thinks it's advantageous.
Luckily my female character was rendered attractively so that I could at
least enjoy her looks as she lay unconscious on the ground.
You quite literally live in fear not of the enemy combatants
but rather of a sudden camera change you had nothing to do with.
Character control is almost as bad as directionality is as
vague as trying to parallel park a cruise ship.
The suggestion of a direction is there but it's not guaranteed. Which leads to the inevitable camera change
when you venture too close to a wall, tree, enemy or anything else the game
engine thinks you need to see in glorious HD.
The next complaint is the complete change in inventory
mechanics. Gone are health and mana
potions replaced instead by powerups gained either from looting chests or
dispatching enemies. If you're the hit
and fade type who likes to drop back for a quick swig of the red stuff this
game isn't for you. That's because there
isn't any red stuff. Even if there was
there's no way to assign an inventory item for quick use anyway.
You earn XP and level up in the usual way but the skill
trees are an unintelligible mess. I
ended up just dropping my "proficiency points" anywhere that would
just get me out of the interface quickly.
Worse you're forced to assign your points when earned. Even in the middle of battle you have to stop
everything and click madly just to get rid of the dialogs. My supposed gains from all this annoyance did
little to advance my fortunes. I still
ended up dead, a lot.
Another thing you'll notice is that you don't have a lot of
freedom in the game. You're lead down a
very narrow and tightly controlled path.
No running off in the heather to battle possessed wildlife. Whatever you fight is going to be right in
front of you and you usually have no avenue of retreat.
Even better, enemies tend to surround and dispatch you long before
you can even hope to beat a hasty retreat.
You can end up replaying the same mission over and over again and never
gain an inch of ground. I'm still
wondering if I'll ever exit the Stormsong Cavern.
Speaking of over and over again.
If you're the type that likes the freedom to save a game
wherever you want, forget it. Saves only
happen at predetermined points marked by pillars of fire and if you don't
manually save a game at that point you'll end up starting over from the
beginning should things go badly for you.
Autosaves don't exist, well not useful ones anyway. I have an autosave, for example, that takes me back to a point where I was about 30 seconds into the start of the game. Considering I had played for an hour when I had need of it, I wasn't impressed.
Lest we forget the "corrupted save" notices and the
Steam sync errors that you'll inevitably run into.
Let me sum it up.
Look, I know I only paid 3 bucks for this game but I hoped
that in 2 years Square Enix would have at least TRIED to fix some of these
bugs. I've seen exactly two patches come
down for this game which tells me that nobody really cares anymore.
I desperately want to enjoy this game at some level even if
it's only staring at the seductively rendered female characters. Unfortunately I only get to experience that
when they're lying on the ground deceased and I'm not into necrophilia.
The previous game, Dungeon Siege 2, was crafted by Gas
Powered Games and Microsoft Studios.
This one's got nothing in common with it save the first two words in its
title. Obsidian and Square Enix have
managed to create an RPG version of Postal 3.
Glad I didn't pay much for it but given the circumstances I
still feel a bit ripped off.
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