Friday, February 3, 2012

Star Trek Online comes to Steam

Article first published as Star Trek Online comes to Steam and it's Free on Technorati.


To boldly go where... everyone has been for about 2 years now...
This week Steam added another Free to Play title to its roster.  Alongside such fan favorites as Team Fortress 2 and DC Universe we now have Star Trek Online (STO) from developer Cryptic and publisher Perfect World Entertainment.  The game has actually been available since  February 2010 but was not Free to Play on Steam until this week.

This latest installment of a game franchise that stretches back to the early 80's aims to capture the hearts and wallets of Star Trek fans by allowing them to explore a vast MMO world.  The game showed up on Steam on January 31st and requires 10GB of free space to download the installation files. 

For the uninitiated a Free to Play MMO title is basically a massively multiplayer game like World of Warcraft that allows you to play without purchasing anything.  Star Trek Online does offer "memberships" however that allow access to better in -game equipment and perks that free players cannot access.  There are also ample opportunities to purchase items a la' carte for use in the game.

There's been much debate over whether such a model gives an unfair advantage to players that choose to pay for a subscription but in my own testing the subscription model is little more than an inconvenience for someone who chooses to keep a free to play game free.  As it is with most Free to Play titles players who choose not to purchase generally face a penalty of slower advancement timeframes, inability to access special items or reduced functionality.  

Set in the Star Trek Universe 30 years after the events of Star Trek: Nemesis in the early 25th Century, Star Trek Online is an MMO role playing game.  Your first task upon starting a new character is to customize them to your liking and begin your first tutorial mission where you begin to learn how to navigate the user interface.  The tutorial missions introduce a new player to the different gameplay modes with the first being a third person mission where you interact with npc's and the ships controls.  This mission is  followed by a space combat mission and finally ends up in a multiplayer MMO lobby cleverly disguised as a starbase.  It's an interesting epiphany when you realize that most of the people running around the starbase are not NPC's but other online players just like you.


While at the starbase you have opportunity to outfit your character and ship as well as collect new missions.  You can also purchase items and upgrades at the starbase using refined dylithium which can be obtained in-game or purchased using cryptic points.  Cryptic points are akin to diamonds in Lord of Ultima and Godfather: Five Families but are not directly usable in game.  There is a conversion rate between the two that can vary.  Conversion value is dependent on the conversion offers available in the marketplace while at a starbase.  Outside of the game Cryptic points can be used to directly purchase upgrade packages and game items without the need for conversion.

Playing the game it's evident that the developer has put a great deal of effort into creating an immersive experience designed to encourage you to purchase a membership and/or upgrades. From detailed interior environments to faithfully represented ship designs, care has been taken to intrigue the most diehard Trekker. 
In my time with the game I've found three basic mission types.  Space combat, away (ground ) missions and exploration.  Other reviews have noted that most missions lack depth with objectives relatively simple and rarely varying from a formula.  I've experienced some of that but I've also noted a number of social features such as in-game voice chat and the opportunity to join user created fleets or play community generated missions.  There is some in-game advertising such as the periodic commercial for the voice chat service provider while docked at a starbase but it hasn't been intrusive. 

The game itself seems to combine elements from World of Warcraft for the socialization features, Star Trek: Legacy for the space based missions and Star Trek DS9: The Fallen for away missions.  All good models for a Star Trek MMO but in some cases the worst aspects of them have been replicated.  Annoyances such as vague ship control in space combat missions and an overall unintuitive control interface impose a relatively steep learning curve. 

New players will likely fumble through these deficiencies for the first few sessions but can eventually adapt to master basic functionality in the game.  There are tutorials but the control interface is too complex to master by  relying on them exclusively.  It's not a trait exclusive to Star Trek Online, however, as most newer games have limited documentation and rely on this same sink or swim model.  For a game hoping to secure a steady flow of revenue through subscriptions and upgrade packages this may not be a good trend to follow.

The game has been in development for 8 years and in that time has had its ownership changed 3 times with its initial launch by Atari on February 2, 2010.  Since 2008 Cryptic studios has continued to exclusively develop the game.  The game was first developed by Perpetual Entertainment from 2004 until they went bankrupt in 2008.  Cryptic obtained all the artwork and a license to develop the game but did not receive the game engine which actually works in its favor.  When games move from one studio to another they generally benefit from a clean slate.  Adjusting to another developer's design rarely results in a cohesive product.

I'm still exploring the universe Cryptic has provided and the game seems to be continually undergoing updates and patches which may address some of the deficiencies I've outlined.  It's interesting enough for me to investigate further but the jury is out on whether I'll still be playing it 18 months from now as I've done with Lord of Ultima.  

The problem with free to play games is that they can become a bit dull without investing in the upgrades being pushed by the publisher.  It's tempting to shell out a few bucks to speed along an upgrade that would otherwise take weeks or get an item otherwise unavailable.   I've invested in these types of perks before and always had buyer's remorse.  Still there's a lush environment to explore in STO that does a good job of capturing the Star Trek universe which might be enough to keep at least a casual interest.


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