Note: The Technorati article is a shortened version.
That's how I described Flatout 3 to a gamer friend of mine
when I saw it on sale on Steam over the past week for $9.99US (normally $29.99US
on Steam)
Before I get too deep into my observations of the latest
Flatout release a little history may be in order for the uninitiated.
First, In spite of its name, Flatout 3 is actually the
fourth Flatout title. The actual third installment was Flatout:
Ultimate Carnage released in 2008. While
it was a good looking game it was little more than a retextured Flatout 2 which may explain why this current
incarnation has earned the number 3.
Flatout is a driving game with multiple modes including
racing, stunt driving and demolition derby events. No matter what the game type, destructible
environments and vehicles are central to the experience and there's no lack of
opportunity to hurtle your embattled character through the windshield.
Speaking of hurtling,
one thing that you must accept with any Flatout title is that your
character will eventually fly out of your car in some undignified fashion. There's neither blood nor gore but the ragdoll
physics are realistic enough to have caused the German government some
discomfort when the original Flatout was released. They forced the original developer, Bugbear, to replace the human character
textures with crash test dummies which were apparently more family friendly . I suppose the rest of the world has a sick
sense of humor, myself included.
I've enjoyed the Flatout franchise from the start. Bugbear did an admirable job providing an
experience both engrossing, irreverent and infinitely re-playable. It's with this expectation that I approached
Flatout 3.
This release of the latest Flatout on December 13th 2011 was
something of a surprise as there was little to no promotion other than a tile
on the Steam client store page. Its
arrival was largely overshadowed by the
clamor over the recent releases of Modern Warfare 3 and Skyrim.
Flatout 3 attempts to carry on the tradition of an
irreverent driving experience while expanding game modes and updating the look
of the game. There are a number of
vehicles and driver character types to choose from. The choice of vehicles is limited by the game
mode and player progress in the single player campaign but driving character
choice is unrestricted. Multiplayer
vehicle and event choices are less restrictive and configurable on the system
acting as the game host. As in previous
releases, multiplayer allows participants to experience maps they may not have
unlocked in solo play.
Flatout 3 includes 9 gameplay modes including;
Race*, stunt man*, big battle*, battle arena*, monster
trucks, speed*,nightshift*, offroad* and
challenge. Modes with an asterisk
by their name are also available in Multiplayer mode. Most game modes are variations on the race
theme while the big battle and battle arena are demolition derby modes.
The Stunt Man mode
presents a number of events where the player needs to hurl the driver through
the windshield guiding him through a
number of obstacles toward a target .
Scoring is dependent on where the character comes to rest at the end of
his....journey?
Control setup is
slightly more complex than previous games in the series but nowhere near the
level of complexity of a Battlefield 3 or Need for Speed Shift. I also applaud the detection of my Joystick
as many current arcade driving titles such as Blur and Split Second favor
gamepad style controllers. An annoyance
for someone who only uses a joystick or steering wheel.
Overall, configuration is kept relatively simple which
allows you to start playing in seconds meaning less time wasted in the
navigation of a complex interface. This
is also a tenet of previous Flatout titles.
Flatout has always been more about the gameplay than the
environment. Maps and textures have
always been attractive but never to the detriment of the game experience. There has always been an emphasis on keeping
the player engaged in the task at hand.
To support that, attention was given to ensuring that the player had
adequate camera angles and a clear view of the playfield.
I'd like to say this latest incarnation has upheld that
standard. I'd like to say that but I can't.
I'm not going to pile on the avalanche of bad reviews that
have already been written. I have some
genuine concerns about this game but I come at it from the angle of someone
who regularly plays Flatout 2 and has been a fan of the
franchise since the first release.
With Flatout 3 development duties have been moved from
Bugbear who is working on other projects to Team Six studios. The change is evident in the game. While the basic premise and organization of
the game stay faithful to the series the mechanics are very different.
For example; the
stunt man mode is very different from Flatout 2. Yes, the goal is still to hurl your driver
through the windshield in an attempt to collect maximum points while overcoming
obstacles in your way. It's the
execution (pardon the pun) that feels unnatural.
This may be trivial but another difference between Flatout 3
and its predecessors concerns the rag-doll effect. In previous versions the actions seemed more
realistic and natural. In Flatout 3
there's an almost rubbery aspect to your driver character. It's likely the German government will have
no issue here.
Car control has never been stellar in a Flatout game but
it's understood that it's not meant to be making any complaint irrelevant. Car control is no worse in this incarnation.
In earlier Flatout games you always had a full view of the
playfield and character control
functions were intuitive. In Flatout 3
there's a disconnect from the environment.
Often your field of view is restricted to a strange camera angle
centered on your character which is problematic when trying to guide your airborne
driver toward his target on a stunt map
The game's looks are adequate for the most part with the
high points coming in the nightshift and battle modes. The game relies on the Windows Experience
index to automatically configure graphics settings. Unfortunately, on two pc's with graphics cards from
different vendors I was forced to manually configure these settings. Luckily the option for manual graphics
configuration is always available from the options menu.
Stunt Man maps are adequate in number but either
unimaginative or overly complex. You may
eventually complete the map but it's more a matter of luck than skill. It may have been the same in earlier Flatout
games but at least I believed that I
had an effect on the outcome.
Racing and demolition derby events are far more faithful to
their flatout roots but again strange camera angles and overly aggressive AI
hamper the experience.
Much has been made of game bugs, slow load times and a lack
of optimization. To their credit Team
six is very active on the Steam forums and has released a number of patches and
updates based at least in part on feedback.
There are real technical issues with the game but at least there appears
to be an attempt to address them.
Still, even if the game were technically flawless it doesn't
capture the feel of its predecessors. It's
not a horrible game and for the sake of the franchise I am willing to make
allowances for it if it means the next installment corrects the core defects of
this one.
I don't expect any Flatout title to look as good as BF3,
have a story like Modern Warfare or be as polished as Shift 2.
What I do expect is another chapter to an already well executed
series. Flatout 3 tries to pull that off
but ultimately comes off as a pale imitation leaving me hoping that the next iteration is closer to it's roots..
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