Blur.
No, it's not a commentary on slowly failing vision. It's a video game and a bit long in the tooth
by Internet standards having been released
in 2010. It and a similar offering from
Disney called Split Second have recently been occupying the time that should
have belonged to Flatout 3. Read my
previous post to find out why that didn't happen.
I've never played Mario Kart, mostly because I don't play
games on consoles but from other reviews I've found, Blur and Split Second are
a less whimsical version of that game.
In a nutshell, you race around a track, collect powerups and try to take
out your opponents.
The overall look and feel of both are reminiscent of the old
Test Drive (Pre Unlimited) PC games with textures and car modeling more
reminiscent of good anime than simulation.
If you're looking for a Shift 2 competitor look elsewhere. Both of these games fall squarely into the
realm of an arcade racer. There's no
pretense that they're anything else which is refreshing considering the
ambiguity the Need For Speed franchise introduced into racing games until the
release of the first Shift title.
Car control can be a little vague but no worse than any
other arcade racer. If you're used to
Need For Speed you'll likely be a bit annoyed at first since car control in
those games always walked the line between arcade and simulation. That formula doesn't apply to Blur or Split
Second so consider yourself warned.
Gameplay involves racing events for both single and
multiplayer modes with powerups distributed throughout the track that allow you
to attack your competitors. In the case
of Blur you can collect anything from fireballs that chase down your intended
victim to car repair bonuses to let you continue on when you've been
damaged.
Split Second is similar except that powerups are less varied but far more dramatic. Activation of
a powerup can do anything from cause an explosion in front of your opponents to
dropping a building on them. While there
is less variety in your available arsenal the level of damage that can be
caused is directly proportional to how long you allow the powerup to charge
before unleashing it.
Blur has a good selection of tracks as does Split
Second. Points are awarded in both for
where you place in the race and how much damage you do. Blur allocates style points reflected in how
many "fans" you get at the end of the race. You get more fans the
more flamboyant your driving style. Fans
also allow you to get different vehicles to race.
The premise of Split Second is a reality show where winning
is a matter of survival rather than sport.
With a fully charged powerup gained from performing drifts, jumps and
other assorted maneuvers you can literally drop a building on an opponent. Time it wrong and it'll drop on you as well.
Both games are good looking and so far have good replay
value. They've already become at least a
minor staple in the weekly gaming night.
I received Split Second from a friend who picked up a DVD version of it
for $10 around the holidays. I picked up
Blur off a Steam sale for around $6.
Both are good value for the money at those prices but I'd
never consider paying full retail for them.
They're the kind of title that you like to play regularly but not for
any great length of time in one sitting.
Usually after about 2 multiplayer races my friend and I are moving on to
something else.
Aside from unlocking cars or features the interest in the
single player campaign doesn't rise to the level of Need for Speed or
BattleField 3. That's probably why these
two titles didn't enjoy widespread popularity when they were released.
Neither title relies on Games for Windows which is a welcome
omission considering how the platform cripples otherwise excellent titles like
Dirt 2.
Both titles are basically console ports which means my new
XBOX PC controller gets a workout. My friend found a joystick emulator to use
his Wingman Attack with Blur, Split Second supports joysticks although not as
well as other driving titles. There is
keyboard control available but as with most driving games it's not the ideal
choice.
To sum it up, both games are worth every penny you spend so
long as that's less than $10. I've seen
worse console ports (Force Unleashed 2 comes to mind) and the console roots
don't get in the way of enjoying these titles so long as you're willing to
embrace a gamepad or find a joystick emulator.