Star Trek Online, Lord of Ultima, Dungeons and Dragons
online and The simpsons What's the common thread? You can play them but if you
want to see the closing credits you're going to need to peel off some green.
It's become a very lucrative space with $25 million made by EA in the last quarter of 2012 just on their Simpsons
mobile game alone. EA and other large publishers like
Activision have been actively exploring new revenue models to offset declines in traditional boxed sales.
It's a trend that's gradually finding its way into the
traditional gaming space of PC's and consoles.
Subscriptions, upgrades and DLC
have become more commonplace but game publishers see an opportunity to
push the model even further.
The typical triple-A game title now averages $60. DLC is usually around $15 with upgrades
usually a fraction of that. If you were
to take advantage of all the extra content you could essentially pay for the game twice when you
were done.
Of course you don't have to purchase the extra content but
your experience will be diminished compared to those that do. EA's Blake J. Jorgensen thinks that's where the money is.
"The next and
much bigger piece is micro transactions within games... we’re building into all of our games the
ability to pay for things along the way, either to get to a higher level to buy
a new character, to buy a truck, a gun, whatever... and consumers are enjoying
and embracing that way of the business"
I'm not so sure consumers are "enjoying
"micro-transactions as much as they're just tolerating them at this
point. The model can work if your upfront investment is minimal
but the future may not be so certain if we're still paying triple-A prices.
It's not unlike going to a movie, paying your $15 admission
and upon arriving in the theater finding very few seats all
of them occupied. You inquire of the
management and find that your ticket only entitles you to see the movie not to
sit down unless you pay an additional charge.
Thus starts a chain of events that eventually ends in your $15 movie
costing $40. That doesn't even include
the popcorn!
It's not as farfetched as it seems. EA's own Battlefield 3 already employs such a
model that disenfranchises those who don't purchase a "premium"
subscription or additional DLC. Even
franchises like Need For Speed aren't immune with Most Wanted getting paid DLC in the next few weeks.
It seems the trend of "micro-transactions" is at
least a part of the immediate future.
Time will tell if gamers will tolerate all the extra tolls along the
way.